In this update15
Full notes
Full Integrity update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Integrity changes
This update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel. Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.
1. Combat Improvements
Added Enemy Position Preview Before Combat Starts
Before combat begins, the game now briefly shows the approximate positions of enemies. This should help players understand the situation more quickly when entering combat.
Added Visual Effects to Blocks That Will Soon Be Destroyed
Blocks that are about to be destroyed now display a visual effect. This makes it easier to recognize which blocks will disappear soon.
Added Notification Messages for Restricted Actions
When an action is restricted in certain situations, the game now displays a notification message. The message also shows the reason why the action is restricted, instead of only saying that the action cannot be performed.
Changed the Multi Deployment Upgrade Effect for the Mage’s Area Skill
The Multi Deployment upgrade effect for the Mage’s area skill has been changed. The upgrade effect should now feel clearer and more noticeable than before.
2. Exploration Improvements
Improved the Visuals of Enhancement Lanterns
The lanterns that enhance characters during exploration now have stronger visual effects. Sound effects have also been added, making the interaction feel clearer and more satisfying.
First Skills Now Recover Cooldowns During Exploration
During exploration, each character’s first skill now recovers its cooldown. This change is intended to prevent basic skill usage from feeling too restricted during exploration.
3. Camera Improvements
Improved Camera Positioning During Character Movement
Camera positioning during character movement has been improved. The camera should now feel more natural and less awkward while units are moving.
Improved PC Camera Movement Feel
Camera movement on PC has been improved. This should make aiming skills and checking positions during combat feel smoother and more comfortable.
4. UI and Description Improvements
Improved UI Selection Effects
UI selection effects have been improved to make them easier to read. It should now be clearer which UI element is currently selected.
Improved Skill Upgrade Descriptions
Some unclear skill upgrade descriptions have been rewritten to make their effects easier to understand.
Updated Some Skill Names and Descriptions
Some existing skill names and descriptions that felt unclear have been revised.
Added a Tutorial for Skill Upgrades
A new tutorial related to skill upgrades has been added to help explain the upgrade system more clearly.
5. Sound Additions
Added Sound Effects When Switching Characters
Sound effects now play when switching between characters.
Added Sound Effects When Casting Skills
Sound effects now play when skills are cast.
Added Death Voices for Units
Units now play voice sounds when they die.
6. Bug Fixes
Fixed an issue where Energy was not properly refunded when canceling a skill while affected by a status effect.
Fixed an issue where enemy units could leave the battlefield through an entrance and die.
Fixed an issue where units moved slightly when canceling skill casting.
Fixed an issue where decorative objects recreated after destruction could block skill paths.
Fixed an issue where unnecessary UI elements remained after returning to the title screen.
Fixed an issue where death animations sometimes did not play.
Thank You
Thank you to everyone who played the game and took the time to leave feedback. Your feedback has been a great help in determining the actual direction of future updates.
If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.
Email: dawnduck24@gmail.com
Discord: https://discord.gg/Jw7mSQBY3q
We will continue working to provide a better gameplay experience. Thank you.
Source
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