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Steam News8 May 20261mo ago

[Update Notice] Combat Visibility, Camera Controls, Sound, and Bug Fixes

This update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel.

In this update15

Full notes

Full Integrity update

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What changed

6 fixes2 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Maps
changedThis update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel. Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.
changedChanged the Multi Deployment Upgrade Effect for the Mage’s Area SkillThe Multi Deployment upgrade effect for the Mage’s area skill has been changed. The upgrade effect should now feel clearer and more noticeable than before.
addedImproved the Visuals of Enhancement LanternsThe lanterns that enhance characters during exploration now have stronger visual effects. Sound effects have also been added, making the interaction feel clearer and more satisfying.
changedFirst Skills Now Recover Cooldowns During ExplorationDuring exploration, each character’s first skill now recovers its cooldown. This change is intended to prevent basic skill usage from feeling too restricted during exploration.
changedImproved Camera Positioning During Character MovementCamera positioning during character movement has been improved. The camera should now feel more natural and less awkward while units are moving.
changedImproved PC Camera Movement FeelCamera movement on PC has been improved. This should make aiming skills and checking positions during combat feel smoother and more comfortable.

Integrity changes

changedThis update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel. Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.
changedThe Multi Deployment upgrade effect for the Mage’s area skill has been changed. The upgrade effect should now feel clearer and more noticeable than before.
addedThe lanterns that enhance characters during exploration now have stronger visual effects. Sound effects have also been added, making the interaction feel clearer and more satisfying.
changedDuring exploration, each character’s first skill now recovers its cooldown. This change is intended to prevent basic skill usage from feeling too restricted during exploration.
changedCamera positioning during character movement has been improved. The camera should now feel more natural and less awkward while units are moving.

This update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel. Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.

1. Combat Improvements

Added Enemy Position Preview Before Combat Starts

Before combat begins, the game now briefly shows the approximate positions of enemies. This should help players understand the situation more quickly when entering combat.

Added Visual Effects to Blocks That Will Soon Be Destroyed

Blocks that are about to be destroyed now display a visual effect. This makes it easier to recognize which blocks will disappear soon.

Added Notification Messages for Restricted Actions

When an action is restricted in certain situations, the game now displays a notification message. The message also shows the reason why the action is restricted, instead of only saying that the action cannot be performed.

Changed the Multi Deployment Upgrade Effect for the Mage’s Area Skill

The Multi Deployment upgrade effect for the Mage’s area skill has been changed. The upgrade effect should now feel clearer and more noticeable than before.

2. Exploration Improvements

Improved the Visuals of Enhancement Lanterns

The lanterns that enhance characters during exploration now have stronger visual effects. Sound effects have also been added, making the interaction feel clearer and more satisfying.

First Skills Now Recover Cooldowns During Exploration

During exploration, each character’s first skill now recovers its cooldown. This change is intended to prevent basic skill usage from feeling too restricted during exploration.

3. Camera Improvements

Improved Camera Positioning During Character Movement

Camera positioning during character movement has been improved. The camera should now feel more natural and less awkward while units are moving.

Improved PC Camera Movement Feel

Camera movement on PC has been improved. This should make aiming skills and checking positions during combat feel smoother and more comfortable.

4. UI and Description Improvements

Improved UI Selection Effects

UI selection effects have been improved to make them easier to read. It should now be clearer which UI element is currently selected.

Improved Skill Upgrade Descriptions

Some unclear skill upgrade descriptions have been rewritten to make their effects easier to understand.

Updated Some Skill Names and Descriptions

Some existing skill names and descriptions that felt unclear have been revised.

Added a Tutorial for Skill Upgrades

A new tutorial related to skill upgrades has been added to help explain the upgrade system more clearly.

5. Sound Additions

Added Sound Effects When Switching Characters

Sound effects now play when switching between characters.

Added Sound Effects When Casting Skills

Sound effects now play when skills are cast.

Added Death Voices for Units

Units now play voice sounds when they die.

6. Bug Fixes

  • Fixed an issue where Energy was not properly refunded when canceling a skill while affected by a status effect.

  • Fixed an issue where enemy units could leave the battlefield through an entrance and die.

  • Fixed an issue where units moved slightly when canceling skill casting.

  • Fixed an issue where decorative objects recreated after destruction could block skill paths.

  • Fixed an issue where unnecessary UI elements remained after returning to the title screen.

  • Fixed an issue where death animations sometimes did not play.

Thank You

Thank you to everyone who played the game and took the time to leave feedback. Your feedback has been a great help in determining the actual direction of future updates.

If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.

We will continue working to provide a better gameplay experience. Thank you.

Source

Steam News / 8 May 2026

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