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Steam News14 June 202622d ago

Demo update v0.12.0

Hi everyone! This release is a big content and systems pass: a new Examine system for uncovering lore, a reworked day-based worldmap with enemy readiness and obelisk passives, a new outro cutscene for the first battle,

In this update8

Full notes

Full Instruments of Power update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions12 changes0 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Maps
  • Performance
addedThis release is a big content and systems pass: a new Examine system for uncovering lore, a reworked day-based worldmap with enemy readiness and obelisk passives, a new outro cutscene for the first battle, and a sweeping visual overhaul of the Reaper, Hound, and Sanctuary.
added⭐ HighlightsExamine : a new way to inspect objects, items, and worldmap points to uncover lore
changed⭐ HighlightsWorldmap economy : the strategic layer is reworked. Every action now costs a day, with a rebuilt influence economy, and wisps auto-refunded when cut off from a Primestone.
added⭐ HighlightsWorldmap guidance : the Entity now provides hints about objective locations.
changed⭐ HighlightsEnemy readiness : enemies now build readiness over time and can get into an alert state.
changed⭐ HighlightsReworked tether costs : the cost per avatar per round is gone. It now costs 1 TP per round + 1 TP at each avatar summoning event.

Instruments of Power changes

addedThis release is a big content and systems pass: a new Examine system for uncovering lore, a reworked day-based worldmap with enemy readiness and obelisk passives, a new outro cutscene for the first battle, and a sweeping visual overhaul of the Reaper, Hound, and Sanctuary.
addedExamine : a new way to inspect objects, items, and worldmap points to uncover lore
changedWorldmap economy : the strategic layer is reworked. Every action now costs a day, with a rebuilt influence economy, and wisps auto-refunded when cut off from a Primestone.
addedWorldmap guidance : the Entity now provides hints about objective locations.
changedEnemy readiness : enemies now build readiness over time and can get into an alert state.

Hi everyone!

This release is a big content and systems pass: a new Examine system for uncovering lore, a reworked day-based worldmap with enemy readiness and obelisk passives, a new outro cutscene for the first battle, and a sweeping visual overhaul of the Reaper, Hound, and Sanctuary.

Thanks for playing!

⭐ Highlights

  • Examinea new way to inspect objects, items, and worldmap points to uncover lore
  • Worldmap economythe strategic layer is reworked. Every action now costs a day, with a rebuilt influence economy, and wisps auto-refunded when cut off from a Primestone.
  • Worldmap guidance: the Entity now provides hints about objective locations.

  • Enemy readiness: enemies now build readiness over time and can get into an alert state.

  • Reworked tether costs: the cost per avatar per round is gone. It now costs 1 TP per round + 1 TP at each avatar summoning event.

  • First-battle outrothe opening battle now ends with a new cutscene.

⚔️ Combat & AI

  • Obelisk battle passiveshold obelisks on the worldmap to earn passive bonuses in battle, shown in a new worldmap panel.

🎥 Controls & Camera

  • Pan the worldmap by dragging with the left mouse button.

  • Cutscenes now show an on-screen hint for skipping.

✨ Visuals & VFX

  • Reaper and Boss Reaper reworked with new models, animations, and textures.

  • Hound enemy mesh and textures reworked.

  • New Atlas hover animation.

  • Sanctuary visual overhaulnew lighting, atmosphere, and environment, with outlines on monuments and tweaked statue emissives.
  • New and improved blood-splatter effects, including a bigger variant.

  • Improved cutscene audio effects.

🖼️ UI & UX

  • Spell editor improvementsnew grid hints, edge-scroll while dragging node handles, mod slots stay hidden until usable, and a reworked background.
  • The sanctuary now lists your current objectives.

  • Cleaner move-range border display.

  • Worldmap tooltips and animations polished.

  • The End Turn button now shows its keyboard shortcut.

  • Fixed the cell detail panel sometimes showing empty sections.

🎓 Tutorials

  • Rewrote tutorial and cutscene text for clarity.

  • Various tutorial and map fixes.

📖 Content

  • New lore entries to uncover with Examine.

  • Improved Entity dialogues.

🛡️ Stability & Performance

  • Fixed lag when units drown.

  • Fixed unit UI lingering during battle-end sequences.

Source

Steam News / 14 June 2026

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