In this update8
Full notes
Full Instruments of Power update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Maps
- Performance
Instruments of Power changes
Hi everyone!
This release is a big content and systems pass: a new Examine system for uncovering lore, a reworked day-based worldmap with enemy readiness and obelisk passives, a new outro cutscene for the first battle, and a sweeping visual overhaul of the Reaper, Hound, and Sanctuary.
Thanks for playing!
⭐ Highlights
- Examinea new way to inspect objects, items, and worldmap points to uncover lore
- Worldmap economythe strategic layer is reworked. Every action now costs a day, with a rebuilt influence economy, and wisps auto-refunded when cut off from a Primestone.
Worldmap guidance: the Entity now provides hints about objective locations.
Enemy readiness: enemies now build readiness over time and can get into an alert state.
Reworked tether costs: the cost per avatar per round is gone. It now costs 1 TP per round + 1 TP at each avatar summoning event.
- First-battle outrothe opening battle now ends with a new cutscene.
⚔️ Combat & AI
- Obelisk battle passiveshold obelisks on the worldmap to earn passive bonuses in battle, shown in a new worldmap panel.
🎥 Controls & Camera
Pan the worldmap by dragging with the left mouse button.
Cutscenes now show an on-screen hint for skipping.
✨ Visuals & VFX
Reaper and Boss Reaper reworked with new models, animations, and textures.
Hound enemy mesh and textures reworked.
New Atlas hover animation.
- Sanctuary visual overhaulnew lighting, atmosphere, and environment, with outlines on monuments and tweaked statue emissives.
New and improved blood-splatter effects, including a bigger variant.
Improved cutscene audio effects.
🖼️ UI & UX
- Spell editor improvementsnew grid hints, edge-scroll while dragging node handles, mod slots stay hidden until usable, and a reworked background.
The sanctuary now lists your current objectives.
Cleaner move-range border display.
Worldmap tooltips and animations polished.
The End Turn button now shows its keyboard shortcut.
Fixed the cell detail panel sometimes showing empty sections.
🎓 Tutorials
Rewrote tutorial and cutscene text for clarity.
Various tutorial and map fixes.
📖 Content
New lore entries to uncover with Examine.
Improved Entity dialogues.
🛡️ Stability & Performance
Fixed lag when units drown.
Fixed unit UI lingering during battle-end sequences.
Source
Changelog.gg summarizes and formats this update. How we read updates.
