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Steam News27 May 20261mo ago

Demo update v0.10.0

Hi everyone! This release reworks many aspects of the game following feedback from the demo release: more space to build your spells, spell rotation, new monuments, a new map, new aether drop flow, and a big tutorial po

In this update7

Full notes

Full Instruments of Power update

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What changed

16 fixes11 additions8 changes3 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedThis release reworks many aspects of the game following feedback from the demo release: more space to build your spells, spell rotation, new monuments, a new map, new aether drop flow, and a big tutorial polish pass.
changed⭐ HighlightsSpell editor : taller crafting screen with vertical scrolling, drag snapping, ghost preview when dragging a node handle, and missing-energy hints on nodes.
added⭐ HighlightsSpell rotation : catalysts have an upgrade allowing for rotation using F/G keys. And you can now choose the spell direction when targeting cells on the diagonals.
added⭐ HighlightsCatalyst upgrade trees : animated reveal, SFX, fuller polish pass, and a new upgrade-locking system.
added⭐ HighlightsWorldmap polish : added animations and VFX on Primestone conquest and seal break.
added⭐ HighlightsNew monuments: Goddess shrines and aether pylons.

Instruments of Power changes

addedThis release reworks many aspects of the game following feedback from the demo release: more space to build your spells, spell rotation, new monuments, a new map, new aether drop flow, and a big tutorial polish pass.
changedSpell editor : taller crafting screen with vertical scrolling, drag snapping, ghost preview when dragging a node handle, and missing-energy hints on nodes.
addedSpell rotation : catalysts have an upgrade allowing for rotation using F/G keys. And you can now choose the spell direction when targeting cells on the diagonals.
addedCatalyst upgrade trees : animated reveal, SFX, fuller polish pass, and a new upgrade-locking system.
addedWorldmap polish : added animations and VFX on Primestone conquest and seal break.

Hi everyone!

This release reworks many aspects of the game following feedback from the demo release: more space to build your spells, spell rotation, new monuments, a new map, new aether drop flow, and a big tutorial polish pass.

Thanks for playing!

⭐ Highlights

  • Spell editor: taller crafting screen with vertical scrolling, drag snapping, ghost preview when dragging a node handle, and missing-energy hints on nodes.

  • Spell rotation: catalysts have an upgrade allowing for rotation using F/G keys. And you can now choose the spell direction when targeting cells on the diagonals.

  • Catalyst upgrade treesanimated reveal, SFX, fuller polish pass, and a new upgrade-locking system.
  • Worldmap polishadded animations and VFX on Primestone conquest and seal break.
  • New monuments: Goddess shrines and aether pylons.

  • New mapadded one and reworked all the others for better flow.
  • Aether changes: it can now be acquired from Aether pylons and by killing Archons.

  • Tutorial overhaulreworked, split and moved many tutorial steps for clarity.

⚔️ Combat & AI

  • Every Archon now drops an aether orb on defeat.

  • Units no longer stack on the same cell when planning paths.

  • Enemies are now willing to take long detours when the situation calls for it.

  • Improved FlameWhisper catalyst upgrade options.

  • Reduced bush HP.

  • Targeting now lets you pick a direction on diagonals.

  • Targeting overlay hides itself when the cursor is over an invalid tile.

  • Move targeting now shows an area border.

  • Enemy tiles get a new overlay for better discoverability.

  • Fixed incorrect death cause when killed by an ice platform melting.

  • Unified Primestone vision radius across levels.

  • Monuments now show the right initial state when already collected.

🎥 Controls & Camera

  • Better default camera position when entering the sanctuary.

  • Player inputs no longer interrupt camera tracking.

  • Fixed a few minor camera tracking glitches.

  • Fixed cursor drift while dragging the worldmap.

✨ Visuals & VFX

  • Fixed Ice Clone VFX.

  • New ice SFX on spawn and melt.

  • Fixed double splash VFX activation.

  • New magic shield and magic gate.

  • Animation retakes on Hound and Reaper.

  • Fixed some materials showing through level fog.

🖼️ UI & UX

  • Crafting screen is taller and scrolls.

  • Fixed a root effect drag bug in the spell editor.

  • Fixed the spell editor etching SFX volume.

  • Fixed broken seal not showing in the victory screen.

  • Influence bar is hidden until you need it.

  • Worldmap tooltips now display correctly over tutorial popups.

  • Fixed worldmap initial view.

  • Fixed worldmap new-day sequence.

  • Fixed map rendering on first open.

  • Fixed move action title missing in packaged builds.

🎓 Tutorials

  • Tutorial popups no longer reset on every turn start.

  • Fixed retry tutorial pointing to a map that only had a gated reward.

  • Fixed influence tutorial pointing at the wrong widget.

  • Worldmap exploration tutorial now completes on discovering a specific PoI.

  • Fixed crafting tutorial not going away.

  • Advanced crafting tutorial step is delayed and clearer.

📖 Content

  • New map.

  • Various smaller map fixes.

Source

Steam News / 27 May 2026

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