In this update7
Full notes
Full Instruments of Power update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
Instruments of Power changes
Hi everyone!
This release reworks many aspects of the game following feedback from the demo release: more space to build your spells, spell rotation, new monuments, a new map, new aether drop flow, and a big tutorial polish pass.
Thanks for playing!
⭐ Highlights
Spell editor: taller crafting screen with vertical scrolling, drag snapping, ghost preview when dragging a node handle, and missing-energy hints on nodes.
Spell rotation: catalysts have an upgrade allowing for rotation using F/G keys. And you can now choose the spell direction when targeting cells on the diagonals.
- Catalyst upgrade treesanimated reveal, SFX, fuller polish pass, and a new upgrade-locking system.
- Worldmap polishadded animations and VFX on Primestone conquest and seal break.
New monuments: Goddess shrines and aether pylons.
- New mapadded one and reworked all the others for better flow.
Aether changes: it can now be acquired from Aether pylons and by killing Archons.
- Tutorial overhaulreworked, split and moved many tutorial steps for clarity.
⚔️ Combat & AI
Every Archon now drops an aether orb on defeat.
Units no longer stack on the same cell when planning paths.
Enemies are now willing to take long detours when the situation calls for it.
Improved FlameWhisper catalyst upgrade options.
Reduced bush HP.
Targeting now lets you pick a direction on diagonals.
Targeting overlay hides itself when the cursor is over an invalid tile.
Move targeting now shows an area border.
Enemy tiles get a new overlay for better discoverability.
Fixed incorrect death cause when killed by an ice platform melting.
Unified Primestone vision radius across levels.
Monuments now show the right initial state when already collected.
🎥 Controls & Camera
Better default camera position when entering the sanctuary.
Player inputs no longer interrupt camera tracking.
Fixed a few minor camera tracking glitches.
Fixed cursor drift while dragging the worldmap.
✨ Visuals & VFX
Fixed Ice Clone VFX.
New ice SFX on spawn and melt.
Fixed double splash VFX activation.
New magic shield and magic gate.
Animation retakes on Hound and Reaper.
Fixed some materials showing through level fog.
🖼️ UI & UX
Crafting screen is taller and scrolls.
Fixed a root effect drag bug in the spell editor.
Fixed the spell editor etching SFX volume.
Fixed broken seal not showing in the victory screen.
Influence bar is hidden until you need it.
Worldmap tooltips now display correctly over tutorial popups.
Fixed worldmap initial view.
Fixed worldmap new-day sequence.
Fixed map rendering on first open.
Fixed move action title missing in packaged builds.
🎓 Tutorials
Tutorial popups no longer reset on every turn start.
Fixed retry tutorial pointing to a map that only had a gated reward.
Fixed influence tutorial pointing at the wrong widget.
Worldmap exploration tutorial now completes on discovering a specific PoI.
Fixed crafting tutorial not going away.
Advanced crafting tutorial step is delayed and clearer.
📖 Content
New map.
Various smaller map fixes.
Source
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