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Steam News6 October 20232y ago

INSPIRE - September Report

Hey Everyone, As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet. I want to take this report to explain to you why.

Full notes

Full INSPIRE update

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Repeated intro

Hey Everyone,

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
  • UI and audio
addedAs you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet.
changedI want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog.
changedWhat I did do in September though is finalize the controller support for INSPIRE, which was something I wanted to do for a few months. It took almost all month to get it implemented but finally, it's in the game. The game will automatically switch between Controller Mode and Keyboard and Mouse Mode when you press the controller or move the mouse.
addedLastly, I also implemented a new settings menu, which allows you to change the Graphics, Difficulty, Controls and audio.

INSPIRE changes

addedAs you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet.
changedI want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog.
changedWhat I did do in September though is finalize the controller support for INSPIRE, which was something I wanted to do for a few months. It took almost all month to get it implemented but finally, it's in the game. The game will automatically switch between Controller Mode and Keyboard and Mouse Mode when you press the controller or move the mouse.
addedLastly, I also implemented a new settings menu, which allows you to change the Graphics, Difficulty, Controls and audio.

As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet.

I want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog.

What I did do in September though is finalize the controller support for INSPIRE, which was something I wanted to do for a few months. It took almost all month to get it implemented but finally, it's in the game. The game will automatically switch between Controller Mode and Keyboard and Mouse Mode when you press the controller or move the mouse.

Lastly, I also implemented a new settings menu, which allows you to change the Graphics, Difficulty, Controls and audio.

All in all, given the difficulties I'm quite happy with what I've achieved the past month and keeping the project on schedule.

But that's all from me this report.

I hope you have an awesome end of the week!

-Nick

Source

Steam News / 6 October 2023

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