Repeated intro
What changed
0 fixes1 addition3 changes0 removals
changedDamage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place:
changedAll guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a numbers game, will each damage type also have its own functionality.
changedFire: does damage over time and has a chance to set environment on fire Frost: creates a frost zone, slowing creatures. Electric: Has a chance to shock creatures in place. Poison: Creates a poison cloud dealing damage to all in its range.
addedI also just released a new devlog for INSPIRE, showcasing the inner workings of the player character and everything you can do in INSPIRE:
INSPIRE changes
changedDamage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place:
changedAll guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a numbers game, will each damage type also have its own functionality.
changedFire: does damage over time and has a chance to set environment on fire Frost: creates a frost zone, slowing creatures. Electric: Has a chance to shock creatures in place. Poison: Creates a poison cloud dealing damage to all in its range.
addedI also just released a new devlog for INSPIRE, showcasing the inner workings of the player character and everything you can do in INSPIRE:
The end of the month is here and boy was it an eventful one. I've been hammering down on an army of alien bugs.
Damage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place:
* Base * Fire * Frost * Electric * Poison
All guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a numbers game, will each damage type also have its own functionality.
Fire
does damage over time and has a chance to set environment on fire Frost: creates a frost zone, slowing creatures.
Electric
Has a chance to shock creatures in place.
Poison
Creates a poison cloud dealing damage to all in its range.
DEVLOG 6
I also just released a new devlog for INSPIRE, showcasing the inner workings of the player character and everything you can do in INSPIRE:
I hope you like this month's update and I hope you all have a wonderful end of the week!
-Nick