Full notes
Full INSPIRE update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
I'm happy to share with you a new patch for INSPIRE. Here are the patch notes.
Updates:
Obelisk enemy spawners now spawn enemies dynamically in a radius around the player, instead of around the Obelisk. Above: Obelisk reinforcements.
Removed the big rocks in Mount Crater, to help with better traversal and more engaging combat.
Increased distance for Obelisk's AOE attack.
Improved procedural animation navmesh detection & performance of all procedural creatures.
Improved dynamic enemy wave spawners, which now have a max enemy amount treshold per spawner. Resulting in a more controllable behaviour per spawner, improving performance.
Improvements to the balancing of certain enemies.
Bugfixes:
Fixed an issue where the player would temporarily become invisible.
Fixed a couple of UI text issues.
Make sure to update INSPIRE to the latest version, to experience these new additions/fixes.
Thank you for playing the game and finding improvements and issues!
-Nick
Source
Changelog.gg summarizes and formats this update. How we read updates.
