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Steam News14 March 20242y ago

Version 0.33 - released! Large VFX/UX/UI update + 2 new dungeons + bugfixes etc

Hello adventurers! Sorry for long radio silence, but I had to pause the project and postpone releases for a little bit, because of personal problems.

In this update13

Full notes

Full Innkeeper's Basement update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

47 fixes27 additions15 changes8 removals
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Performance
  • Balance
addedHello adventurers!We plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow).
addedMechanics:Grimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one!
addedMechanics:Added very slight bias towards enemies spawning in groups, rather than completely randomly.
addedUX:Many new VFXs - for cards, units, tiles and more!
fixedUX:Fixed some enemies descriptions.
removedUX:Karma store no longer shows up if you have 0 karma.

Innkeeper's Basement changes

addedWe plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow).
addedGrimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one!
addedAdded very slight bias towards enemies spawning in groups, rather than completely randomly.
addedMany new VFXs - for cards, units, tiles and more!
fixedFixed some enemies descriptions.

Hello adventurers!

Sorry for long radio silence, but I had to pause the project and postpone releases for a little bit, because of personal problems.

This is one of the biggest updates for the game so far, which is why we jumped ahead a few versions (0.27->0.33). It will be last major update before full release - however we will still release bugfixes in the meantime.

We plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow).

If any of you who will read this likes the game and would like to see more - please help us reach people who could enjoy the game :)

Now without further ado, here is the changelog:

Changelog 0.33:

Mechanics:

  • Grimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one!

  • Sanity mechanic - each card costs 1 sanity, sanity regenerates 1 per turn. No more infinite combo cheesing (you can still cheese, but its a diet cheese ;) ).

  • Added very slight bias towards enemies spawning in groups, rather than completely randomly.

  • Enemies revealed by enemy abilities, and not by the player, will not attack the player right away.

UX:

  • Many new VFXs - for cards, units, tiles and more!

  • Dungeon goal & effect - now can be seen during the run!

  • Enemies which have dodge/immunity show “DODGED!” or “IMMUNE!” when they are damaged.

  • Hovering over card name in game log now shows up this card.

  • Fixed some enemies descriptions.

  • Karma store no longer shows up if you have 0 karma.

  • Added a warning when picking a card that costs more than your max of given resource.

  • Added tooltips for each resource cost on card (colorblind people will have an easier time playing now!).

  • Added tooltips with each keyword description.

  • On death effect descriptions are combined.

  • Used up one-time abilities of enemies are no longer displayed.

  • Tutorial improvements / new steps.

  • Edge scrolling improvements.

  • Karma shop improvements.

  • Tooltips improvements.

  • Settings improvements.

  • Summary window improvements.

  • Unit descriptions now fit the area better.

  • Grimoire filters improvements.

  • Added filtering by cards rarity.

  • Added a new search bar in grimoire.

  • Changed labyrinth objective from “unlock the exit”, to just “escape labyrinth”.

  • You can now pick up the 'Crown' in the 'Tiny Treasure Room' even on an empty level.

  • Added hiding enemies on the mouse scroll button.

UI:

  1. New character portraits

  2. New event window

  3. Further implementation of a new font.

  4. Small improvements to deck and discard windows.

  5. Other small improvements

Content:

  • Two new dungeons: “Omega World” and “Devil’s Mound”.

  • Two new items: “Potion of Invisibility” and “Potion of Sanity”.

  • Two new cards: “Madman's Might” and “Purple Pill”

Optimization:

  • Fixed frame drops in character creation and in game, that were generated by loading new cards. Now all the objects are properly cached.

Balance:

  • Changed assassin unlock to “while invisible, kill an elite enemy with penetrating damage card”.

  • Changed "On Discover" effects can now be triggered only once; hiding and revealing them again won't trigger this effect.

Buffs:

  • Removed the “After x turn” effect from resource cards like “Fast Breathing”.

  • “Victorious Strike” now restores at least 1 stamina.

Nerfs:

  • “Berserking” no longer adds its health cost, to its damage.

  • "Armor Swap" now only drains as much enemy armor as you can restore, rather than draining all enemy armor.

VFX:

  • New Spell cards visual effect.

  • New Unholy cards visual effect.

  • New Music cards visual effect.

  • New Fire cards visual effect.

  • New Attack cards visual effect.

  • New unit death animation + visual effect.

  • New tile revealing visual effect.

Other:

  • Improvements to Polish translation.

  • Set correct tags for ‘Bomb’, ‘ Poison Bomb’, ‘Poison Dart’, “Poison Nova”.

Bugfixes:

  • Fixed icon display on desktop.

  • Fixed “buy on steam” button in demo, which displayed a wrong string.

  • Fixed 4:3 aspect ratio.

  • Fixed grimoire filter-related problems.

  • Fixed unit description position relative to unit position.

  • Fixed buttons in character creation/karma shop.

  • Fixed Time Bender revealing himself.

  • Fixed problems with card dissolving animation.

  • Fixed problems with UI when changing aspect ratio.

  • Fixed problems with Discord class.

  • Fixed problems with Mage class unlock.

  • Fixed problems with Fairy class unlock.

  • Fixed problems with class unlock descriptions in the summary window.

  • Fixed problems with cards blessing mechanics.

  • Fixed problems with Karma store tooltips.

  • Fixed problems with “Mimic” mechanic.

  • Fixed progress reset when using more than 1 instance of Gluttony.

  • Fixed an edge case which could freeze the drawing of cards.

  • Scrollbar handle is no longer stretched.

  • The game now updates changes made to your cards by passive abilities right at the start of the game, rather than after the first turn.

  • Fixed problem with translating objectives: you no longer need to reset the game.

  • Fixed problem with on-going timers on cards to work correctly on continued saves.

  • Fixed problem with enemy effects with timers; now they are counting correctly.

  • Fixed problem with refreshing of “for turns x” cards descriptions in discard.

  • Fixed problem with cards ability timer for counting “Echoing Strike” cards as a part of combo.

  • Cards with “After x turns” effects no longer respond to your mana/stamina pools while their effect is active.

  • Fixed problem with cards not counting magic and strength in statistics, while in blessed window.

  • Fixed problem with quest log memory, you will no longer lose progress on 'portal fragments' upon continuing the game.

  • Fixed problem with golem HP doubling on every re-entering of the current save.

  • Fixed problem with hands slots blocking upon re-entering to the current save.

  • Fixed problem with displaying 999+ cards in deck and discard upon re-entering to the current save.

  • Fixed problem with game crash appearing, after continuing your save.

  • Fixed problem with two different cards occupying a single slot.

  • Card slots no longer appear on top of each other, while using the “Aquarius” constellation.

  • Fixed problem with “Kick” card direction arrow, not disappearing after using the card.

  • Fixed problem with game crashing when rapidly changing between character portraits.

  • Fixed problem with game crash that occurred when leaving the game while still drawing cards.

  • Fixed problem with the “Deck” tutorial step.

  • Fixed problem with loot bag, where you were not able to leave the window, after selecting the card.

  • Fixed the problem with the refreshing of game object statuses.

  • Librarian will no longer be triggering bug, where his too expensive cards were displayed as playable.

  • Fixed problem with In-game log not disappearing after time.

  • “Goblin Leader” now works properly in the “Wandering Lands”.

  • Fixed problem with banish mechanic; it will no longer make some units invisible.

  • Fixed problem with “Imp” on-death effect not passing when hidden.

  • Fixed problem with the issue where units eaten by the "Devourer" were not being removed while the player was on another level.

  • AoE cards will now only inflict damage on units that are currently on the board.

  • “Larva Egg” will no longer reveal all surrounding tiles on death.

  • All Steam achievements are now functioning correctly on Windows.

  • Fixed problem with game starting by default in 960p.

  • Fixed issues with updating the language change while in-game.

  • Fixed problem with character class window.

  • Fixed problem with the Volcano dungeon not ending when you killed all enemies.

  • Fixed problem of the player getting stuck in the arena.

  • “Hex” card now counts all your curses correctly.

Known issues:

  • Achievements do not work via proton on Linux.

Source

Steam News / 14 March 2024

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