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Steam News9 June 20233y ago

Version 0.26 - released! Two new dungeons.

Hello Adventurers! In this update we focused mainly on polishing the game, to the point that we even added polish language support!

In this update9

Full notes

Full Innkeeper's Basement update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes16 additions5 changes7 removals
  • UI and audio
  • Balance
  • Gameplay
  • Events
  • Fixes
addedHello Adventurers!In this update we focused mainly on polishing the game, to the point that we even added polish language support! (pun intended) Two new dungeons for you to try out - Volcano and Time Lab - both are pretty hard.
changedHello Adventurers!We rebalanced some cards to ensure there will be no easy "infinity combo" scenarios.
changedHello Adventurers!Currently we are working on automatic AI-powered localization feature, which will enable us to translate the game to lots of different languages. We do it because of two reasons: it's cheaper & working with AI is fun! So, this first version of the translation is a prototype - we will make it better in next versions!
changedHello Adventurers!We could translate the game to polish language by ourselves without much of an issue, but since this is our native language, it is easier for us to spot where AI made a mistake, so we can reiterate on the approach. Once polish language is translated to the point we are happy with, it should work for other languages too, by leveraging the ability of LLM.
removedUX:Edge scrolling temporarily disabled (will be reintroduced in 0.27 once we make it work better, with an option to turn it off).
addedUX:Added tooltips for Bestiary and Grimoire buttons in character creation.
- added "After 1 turn" - increased stamina gain35- added "After 1 turn" - increased stamina gain increased, buff- added "After 1 turn" - Reduced health cost106- added "After 1 turn" - Reduced health cost decreased, nerf- added "After 1 turn" - Increased mana gain46- added "After 1 turn" - Increased mana gain increased, buff- added "After 1 turn" - reduced stamina cost107- added "After 1 turn" - reduced stamina cost decreased, nerf

Innkeeper's Basement changes

addedIn this update we focused mainly on polishing the game, to the point that we even added polish language support! (pun intended) Two new dungeons for you to try out - Volcano and Time Lab - both are pretty hard.
changedWe rebalanced some cards to ensure there will be no easy "infinity combo" scenarios.
changedCurrently we are working on automatic AI-powered localization feature, which will enable us to translate the game to lots of different languages. We do it because of two reasons: it's cheaper & working with AI is fun! So, this first version of the translation is a prototype - we will make it better in next versions!
changedWe could translate the game to polish language by ourselves without much of an issue, but since this is our native language, it is easier for us to spot where AI made a mistake, so we can reiterate on the approach. Once polish language is translated to the point we are happy with, it should work for other languages too, by leveraging the ability of LLM.
removedEdge scrolling temporarily disabled (will be reintroduced in 0.27 once we make it work better, with an option to turn it off).

Hello Adventurers!

In this update we focused mainly on polishing the game, to the point that we even added polish language support! (pun intended) Two new dungeons for you to try out - Volcano and Time Lab - both are pretty hard.

We rebalanced some cards to ensure there will be no easy "infinity combo" scenarios.

Currently we are working on automatic AI-powered localization feature, which will enable us to translate the game to lots of different languages. We do it because of two reasons: it's cheaper & working with AI is fun! So, this first version of the translation is a prototype - we will make it better in next versions!

We could translate the game to polish language by ourselves without much of an issue, but since this is our native language, it is easier for us to spot where AI made a mistake, so we can reiterate on the approach. Once polish language is translated to the point we are happy with, it should work for other languages too, by leveraging the ability of LLM.

Changelog 0.26:

UX:

  • Edge scrolling temporarily disabled (will be reintroduced in 0.27 once we make it work better, with an option to turn it off).

  • Longer card burn animation, to ensure everyone are able to read the card before it is burnt.

  • Added tooltips for Bestiary and Grimoire buttons in character creation.

  • Added “play in background” option (can be disabled in settings).

  • Deck & discard are now viewable when selecting items/cards.

  • “Hide” always hides all popups (e.g: in an event).

  • Tutorial hints are now also displayed in game log.

  • Added a game log that says when a viewable unlock is failed.

  • Unit name will always show when you mouse-over it (even with disabled name display).

  • Effects & flavour description of units have distinct colors now.

  • Unit details can now also be displayed by a single right-click and vanish after hitting any other button.

  • Enemy damage around walls no longer counts towards skull display.

  • Updated Campfire wording from “lose” to “destroy”.

Mechanics:

  • It is now possible to ban a curse card for 5 wisdom points.

UI:

  • New windows.

  • New items frames.

Content:

  • Added “Volcano” dungeon.

  • Added “Time Lab” dungeon.

Balance:

  • Fast Breathing- added "After 1 turn" - increased stamina gain from 3 to 5
  • Demonic Sacrifice- added "After 1 turn" - Reduced health cost from 10 to 6.
  • Mind Awakening- added "After 1 turn" - Increased mana gain from 4 to 6.
  • Mana Breathing- added "After 1 turn" - reduced stamina cost from 10 to 7

Other:

  • Added 4K support.

  • Added “feedback” form.

Accessibility:

  • Polish language introduced, translation is not final yet (more languages will come with next patches).

Bugfixes:

  1. Walls discovered by Goblin Leader no longer can fail Labyrinth unlock.

  2. Fixed cards scrolling in character selection - that was supposed to happen on hover over given race/class, not on cards hover.

  3. Resolution should no longer affect animations speed.

  4. Game should no longer freeze during loading.

  5. Card animations no longer bug out when discarded at max zoom.

  6. Mimics no longer wander while mimicking a chest.

Source

Steam News / 9 June 2023

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