In this update7
Full notes
Full Innkeeper's Basement update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Events
- Gameplay
- Balance
- Performance
Innkeeper's Basement changes
Hello Adventurers!
In this update we added achievements, steam cloud support, UX/UI overhaul, bugfixes and... new dungeons! Have fun in Infestation and Infernia - happy dying!
Bestiary-related achievements are temporarily disabled and un-achievable, but this will be fixed next week!
Changelog 0.27:
UI/UX:
Added unit effect icons.
Added keywords explanation for cards “details”.
Added quality-based item frames.
Added type-based frames to monsters.
Added dungeon goal display.
No “floating” zoom now - it follows mouse scroll instantly now.
All tooltips have limited width and are multiline now.
Unit details appear on hover (right click works too).
Armor degen no longer shows if enemy has no armor.
Perks now show the related card on hover.
Now you can always see how many races/classes are in the game.
Now you can see which cards you gained/lost/blessed during events.
New unit details window.
New unlock popup.
New campfire & altar of sacrifice UI.
New summary.
New game log.
New deck/discard view.
New dungeon view.
New damage icon.
New sealed handslot sprite.
New edge scrolling (can be disabled in options).
Tutorial improvements.
Few descriptions/tooltips improvements.
Shop improvements.
Bestiary improvements.
Loading animation in-between scenes should be smoother now.
Mechanics:
Added “first win bonus” for each dungeon - gain 10x normal karma reward for completing the dungeon for the first time.
Hold down ALT/middle mouse button or use the button on the UI, to see what is under monsters.
Steam integrations:
Added achievements.
Added cloud save support.
Content:
Added “Infestation” dungeon.
Added “Infernia” dungeon.
Balance:
Karma shop rebalanced, now all upgrades have their respective max level.
Buffs:
Touch of Midas: - Gain 10 gold -> Gain 79 gold (atomic number of gold!).
Masterful Attack: - Stamina cost 7->4.
Masterful Spell: - Mana cost 7->4.
Nerfs:
Paladin’s “Wrath of the Heavens” perk: - Adds 2 radius to Holy Smite instead of infinity.
Bugfixes:
Fixed random card destroy RNG (now it is true random).
Fixed blurry texts.
Fixed card hover shader - it is no longer too bright.
Fixed buttons highlighting.
Fixed Time Lab summary text.
Fixed Fire Imp ability.
Fixed few minor tutorial bugs.
Fixed Grimoire crashes.
Fixed Golden Lands effect.
Fixed Guard unit ability.
Fixed Moonwalker unlock.
Cards burn animation length is constant now.
Added missing translations.
Original boss tile no longer reveals surroundings if boss isn’t there.
Mouse hover no longer goes through interface.
Same unlock does not display more than one time now.
Master volume no longer overrides Music with “streaming mode” enabled.
Wisdom points are now properly updated.
AoE debuff against Slimes no longer counts as one attack towards unlocks such as Sculptor.
Cards now properly calculate damage when buffed.
Loading an empty save no longer causes a crash.
Killing an elite during a tutorial no longer causes the game to go into frozen state.
Resetting a tutorial and then continuing the game no longer causes the tutorial to be unfinishable.
You can no longer use campfire after death.
Card rarity popup is now closer to the origin.
Card in discard destroy animation no longer appears on deck instead of discard.
Not pushing an enemy no longer causes a popup to display.
Using “weapon blessing” with stamina card no longer can trigger mage unlock.
Silence now properly stops passive immunities (e.g: Rocky).
Unlocking something while in store no longer causes a visual bug.
Sell tag in shop no longer gets red color.
Only existing “fire” cards counts towards Volcano unlock.
Transparent objects on the interface no longer can block clicking a tile.
Blessed card can no longer be removed during blessing.
Echoing Strike can no longer unlock Assassin.
Monsters abilities no longer duplicate (e.g: Volcano, 2x fire immunity).
Continuing in Plaguegeon no longer zeroes player’s resources.
Continuing a game no longer can change “next unlocks” display.
Continuing in Caverns no longer causes an additional stairs to appear.
Source
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