In this update9
Full notes
Full Infinite Orienteering: The Hiker's Path update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Compatibility
- Performance
- UI and audio
- Fixes
Infinite Orienteering: The Hiker's Path changes
Our biggest update yet
A full visual overhaul of the terrain, async multiplayer so you can race yourself or your friends' ghosts using our share feature, a new Recent Maps hub, split analysis, map sharing, and Steam Deck support.
Terrain & Visual Overhaul
The world looks dramatically better and plays taller
Facelift across all forest types and dense forest, with new trees and foliage
Reworked grass and vegetation for every biome, with stronger biome-to-biome contrast
Grass now renders far into the distance (roughly out to 200m)
3x more verticality, terrain is now much more mountainous and vertical, the more dramatic landscape enabling more interesting gameplay
Photoscanned mountain environment assets feeding the new look
Async Multiplayer (File Based) — Share Maps and Race Friends
A first step into multiplayer: race against other people's runs, asynchronously
Every map now has a shareable Map Code
Paste a code into Load Map ID on the New Game menu to play the exact same map
Export your attempts/replays as shareable files and import others'. A manual, offline-friendly way to compete
See other runners'name tags in the replay (toggleable)
Per-attempt checkboxes to show/hide each runner's trail on the map and in split analysis
Imported runs show up in Recent Maps, grouped under the shared map
Replay & Split Analysis
The replay system has been rebuilt around friend competition and your individual attempts
Attempts are grouped by map, with a per-map attempts list
New Split analysis tab: leg-by-leg split times in a grid-aligned, monospaced comparison table
Replay playback aligned to each leg so you can compare attempts fairly
Many fixes to replay saving, timing, and re-entering the attempts window
Recent Maps
A new hub for revisiting maps you've played
New top-level Recent Maps menu from the main menu
Each map is a card with a thumbnail and a full-size preview on click
See when you last played, your attempt count, and the game version each map was made in
Watch Replay straight from a card. The historic map is redrawn from a saved snapshot, so old maps look exactly as they did (procedural generation compatibility is guaranteed within the same version, if you've played a map in an older version of the game to the version you're in, you'll get a warning)
Foundations for Steam Deck Support
Basic Steam Deck support. (Low fps, optimizations to come)
Native Steam Deck button glyphs and input hints throughout the UI
Automatically defaults to Steam Deck prompts on Steam Deck hardware (including OLED detection)
Fixed map and legend clipping on non-16:9 aspect ratios
Fixed handbook video playback on Steam Deck
Sound
Basic audio improvements
Control punch / arrival sounds with different meanings (correct/incorrect/finish, etc.) when you reach a control
"Out of breath" sprint-recovery sound system
Other Improvements
Increased sprint stamina speed and duration
Rowboats added on water
Various improvements to boulder (IOF 204 / 205 / 206) generation, graphics and map placement
Improved water interaction and looks
New north arrow indicator drawn in the map margin
Graceful map-generation failures: if a map can't be built, you should now get a clear, copyable error instead of a broken state
A "you are here"player position marker on the map (toggled by F7 on keyboard or Y on controller) has been added to dev mode
More entries to the handbook
Numerous UI, navigation, and stability fixes
Enjoy!
Update Sale & A Note on Pricing
With everything added in this update, and the work we've committed to going forward, we feel the game now offers a lot more than it did at its original price and release state. Because of that, we plan to move the base price to $18.99, or your regional equivalent, sometime after this update. We want the price to reflect the depth of the game as it grows, and this update is a big step in that direction.
Before that though, we will have a two week discount off of the original pricing immediately following this update.
Thank you for playing and for supporting the game's development. There's a lot more to come.
Source
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