In this update5
Full notes
Full Infinite Incantation update
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Repeated intro
Hello, thanks to everyone who bought and wishlisted the first version of our game! We've just sent out an update to our next minor version: 0.1.1.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Infinite Incantation changes
Changelog:
New Features
Results screen now shows you what new spell archetypes you collected from achievements in the level
5 New archetypes: Boomerang, Figure-8, Satellites, Ellipse, Star
Gameplay and Balancing
Scrolling the mouse wheel to select spells now goes in the opposite direction
Chain lightning’s chains go deeper and hit more enemies
Reduced the base price of exclusions and added more of them
Slightly buffed the archetypes: Bolas, Wipers, Antlers, Whirl, Cosmic Knot
Made Floating Eyeball enemies less aggressive
Reworked difficulty spike in Haunted Hovel at around 5:50-4:00 in the countdown
Removed Thorn Bushes from the final bosses of levels and buffed those bosses
Slightly reworked the final boss of Vagrant’s Volcano
Bugs Fixed
Fixed issue where a spell might not fire, or be fired as a part of another spell occasionally
Fixed a Cannon Ape T-posing issue
Fixed issue where the XP Thief would size up other enemies and level up other XP Thieves
Fixed rare issue where the final boss of Vagrant’s Volcano would get stuck in a location far from the player
Optimization
Reduced lag spikes when spawning a lot of enemies at once, slightly increasing framerates towards the end of levels (The next update will contain a lot more improvements)
Reworked some spell effects to be more optimized
Lowered maximum number of enemies
Misc
Renamed achievements from “without using a Flask” to “at max Flasks”
Minor visual clarity tweaks in some 3D models and effects
Minor audio mixing improvements
Minor UI changes
We’re already working on balancing, better optimization, and more content for updates soon, so stay tuned!
Source
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