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Steam News9 August 20169y ago

Information to Update Industry Transporters v0.7.660

Build 0.7.660 Changes: Research Tree Changed: Each Vehicle Tree is now unique with unique research skills Added also first tree for industry/store upgrades Shows way better actual state and progress via lines and backgr

In this update2

Full notes

Full Industry Transporters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions1 change0 removals
  • Store
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedChanges:Research Tree Changed: Each Vehicle Tree is now unique with unique research skills Added also first tree for industry/store upgrades Shows way better actual state and progress via lines and background textures Information about each Research is now a bit more detailed (requirements also listed / level shows actual and max one) removed the tier system (made it too complicated) research icons redone
addedChanges:Redone all item pictures in a new frame and higher resolution
fixedFixes:Player AI fixes: Path finding for building streets reworked (is now able to move paths back when getting stuck to get a different path to go around buildings) Uses now also new path tool to create more complete streets (were sometimes broken even when actually found a path) Fixed a few issues in finding terminal position Fixed an issue where the AI didn't checked range between industries and town (would sometimes create production over half the map) Fixed a few errors that could occur while the AI was running
fixedFixes:Truck issue fixes: Fixed an issue where a truck could get into a loop due not reaching his goal with his detection system (increased detection range from 30 to 100) Fixed also an issue where trucks would get stuck when moving in an end (the turnaround function was missing at that point in the code) Fixed path finding over freeway parts (was still a bit wonky)
fixedFixes:Fixed a few issues with registering and calculating repair costs
fixedFixes:Fixed wrong localization for wheel menu

Industry Transporters changes

addedResearch Tree Changed: Each Vehicle Tree is now unique with unique research skills Added also first tree for industry/store upgrades Shows way better actual state and progress via lines and background textures Information about each Research is now a bit more detailed (requirements also listed / level shows actual and max one) removed the tier system (made it too complicated) research icons redone
addedRedone all item pictures in a new frame and higher resolution
fixedPlayer AI fixes: Path finding for building streets reworked (is now able to move paths back when getting stuck to get a different path to go around buildings) Uses now also new path tool to create more complete streets (were sometimes broken even when actually found a path) Fixed a few issues in finding terminal position Fixed an issue where the AI didn't checked range between industries and town (would sometimes create production over half the map) Fixed a few errors that could occur while the AI was running
fixedTruck issue fixes: Fixed an issue where a truck could get into a loop due not reaching his goal with his detection system (increased detection range from 30 to 100) Fixed also an issue where trucks would get stuck when moving in an end (the turnaround function was missing at that point in the code) Fixed path finding over freeway parts (was still a bit wonky)
fixedFixed a few issues with registering and calculating repair costs

Build 0.7.660

Changes:

  • Research Tree Changed:

    1. Each Vehicle Tree is now unique with unique research skills

    2. Added also first tree for industry/store upgrades

    3. Shows way better actual state and progress via lines and background textures

    4. Information about each Research is now a bit more detailed (requirements also listed / level shows actual and max one)

    5. removed the tier system (made it too complicated)

    6. research icons redone

  • Done a few changes to Worldmap:

    1. Is now also fullscreen like research window

    2. shows legend on the side

    3. more accurate in finding the position

  • Prepared town street models for being able to show traffic lights (needed to lower the details a bit)

  • Redone all item pictures in a new frame and higher resolution

Fixes:

  • Player AI fixes:

    1. Path finding for building streets reworked (is now able to move paths back when getting stuck to get a different path to go around buildings)

    2. Uses now also new path tool to create more complete streets (were sometimes broken even when actually found a path)

    3. Fixed a few issues in finding terminal position

    4. Fixed an issue where the AI didn't checked range between industries and town (would sometimes create production over half the map)

    5. Fixed a few errors that could occur while the AI was running

  • Truck issue fixes:

    1. Fixed an issue where a truck could get into a loop due not reaching his goal with his detection system (increased detection range from 30 to 100)

    2. Fixed also an issue where trucks would get stuck when moving in an end (the turnaround function was missing at that point in the code)

    3. Fixed path finding over freeway parts (was still a bit wonky)

  • Fixed a few issues with registering and calculating repair costs

  • Fixed wrong localization for wheel menu

  • Fixed a few building issues when building freeway

  • Fixed a rotation issue with trucks and trains that could lead to reaching the wrong tile in a curve (now calculates the movement better)

  • lowered glow on all texts a bit to make it better readable

  • info window show timer will reset now every time mouse is moved (could be a pain when it opened even when moving mouse just because staying on same block)

  • Fixed a few other smaller issues

Source

Steam News / 9 August 2016

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