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Steam News12 July 20169y ago

Update Log for Industry Transporters v0.7.623

Build 0.7.623 Additions: Added a new variation to each town building (6+ new models) Changes: Fixed popping of objects (will now cross-fade/ larger LoD ranges) Random Generation creates now sometimes larger woods instea

In this update3

Full notes

Full Industry Transporters update

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What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedAdditions:Added a new variation to each town building (6+ new models)
fixedChanges:Fixed popping of objects (will now cross-fade/ larger LoD ranges)
addedChanges:Optimization of FPS/Less Scrolling lags: rewrote part of object manager (loads now faster new buildings when scrolling) town building models redone (lowered the amount of vertexes on a lot of town buildings and used material amount/ should now run faster over larger towns) removed the nearly never used models of each build level for each town building (were rarely shown in the end and used up too much performance/ creates now construction models around the building being built while increasing in size with higher build level until finished)
fixedFixes:Fixed an issue in the path-finding of trucks (there was still an issue when being unable to detect end goal in search range on first detection path and unable to find a definite answer, resulting in moving down the wrong path/ will now start a second search on the other path that might have the end goal in search-range)

Industry Transporters changes

addedAdded a new variation to each town building (6+ new models)
fixedFixed popping of objects (will now cross-fade/ larger LoD ranges)
addedOptimization of FPS/Less Scrolling lags: rewrote part of object manager (loads now faster new buildings when scrolling) town building models redone (lowered the amount of vertexes on a lot of town buildings and used material amount/ should now run faster over larger towns) removed the nearly never used models of each build level for each town building (were rarely shown in the end and used up too much performance/ creates now construction models around the building being built while increasing in size with higher build level until finished)
fixedFixed an issue in the path-finding of trucks (there was still an issue when being unable to detect end goal in search range on first detection path and unable to find a definite answer, resulting in moving down the wrong path/ will now start a second search on the other path that might have the end goal in search-range)

Build 0.7.623

Additions:

  • Added a new variation to each town building (6+ new models)

Changes:

  • Fixed popping of objects (will now cross-fade/ larger LoD ranges)

  • Random Generation creates now sometimes larger woods instead of multiple single trees

  • Optimization of FPS/Less Scrolling lags:

    1. rewrote part of object manager (loads now faster new buildings when scrolling)

    2. town building models redone (lowered the amount of vertexes on a lot of town buildings and used material amount/ should now run faster over larger towns)

    3. removed the nearly never used models of each build level for each town building (were rarely shown in the end and used up too much performance/ creates now construction models around the building being built while increasing in size with higher build level until finished)

Fixes:

  • Fixed an issue in the path-finding of trucks (there was still an issue when being unable to detect end goal in search range on first detection path and unable to find a definite answer, resulting in moving down the wrong path/ will now start a second search on the other path that might have the end goal in search-range)

Source

Steam News / 12 July 2016

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