Full notes
Full Industrial Legion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Industrial Legion changes
Fixes for 20th June:
Upgraded unreal engine versions from 5.6.1 to 5.7.4
Added pinging on the map for both roles
Added commander able to split the selected unit group in half
Added front line weapon levelling
Added smoke grenade
Added throw-able flares
Added gas grenade
Added end game stats
Added suppression for the AI, effects accuracy, decision making time, direction and distance of cover searching
Added setting to enable/disable grass
Added improved AI commander
Changed Front line having 2 call ins minimum when respawning at main base
Changed grenade mesh
Changed grenade physics
Changed commander income to be colour oriented
Changed unit group movement such that if there is no direction, it will use the current camera direction
Changed Commander max zoom out distance
Changed objective to give call in upon entering the bounds for the first time
Changed front line objective menu to have more information about objective
Fixed being able to call request loadout not checking player weapon level
Fixed sound settings not changing when slider moves
Fixed late join commander does not see front line friendly indicator
Fixed some HUD elements for front line being visible to other front line players
Fixed commander not being able to press escape to cancel placing an artillery target or an objective
Fixed Front Line squad members going to centre of map when removing squad weapon while squad members are moving
Fixed Artillery Target icon not being the correct size
Fixed getting 100 AI kills not rewarding a Call In
Source
Changelog.gg summarizes and formats this update. How we read updates.
