HomeGamesUpdatesPricingMethodology
Steam News16 May 20261mo ago

Update 160526

Fixed issue when game starts and player is not ready Fixed issue with unit group selection where the friendly indicator would not turn invisible on units in the unit group Fixed font on request not being the correct fon

Full notes

Full Industrial Legion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions1 change0 removals
  • Fixes
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Maps
fixedFixed issue when game starts and player is not ready
fixedFixed issue with unit group selection where the friendly indicator would not turn invisible on units in the unit group
fixedFixed font on request not being the correct font
fixedFixed font on lobby count down timer not being the correct font
fixedFixed issue with commander request menu able to ask for int max units causing cost to be -10
fixedFixed unit rendering not having hats at longer ranges

Industrial Legion changes

fixedFixed issue when game starts and player is not ready
fixedFixed issue with unit group selection where the friendly indicator would not turn invisible on units in the unit group
fixedFixed font on request not being the correct font
fixedFixed font on lobby count down timer not being the correct font
fixedFixed issue with commander request menu able to ask for int max units causing cost to be -10
  • Fixed issue when game starts and player is not ready

  • Fixed issue with unit group selection where the friendly indicator would not turn invisible on units in the unit group

  • Fixed font on request not being the correct font

  • Fixed font on lobby count down timer not being the correct font

  • Fixed issue with commander request menu able to ask for int max units causing cost to be -10

  • Fixed unit rendering not having hats at longer ranges

  • Fixed issue where player dying on static machine gun causing client side to show machine gun still shooting

  • Fixed commander not being able to see what objective player is moving towards

  • Fixed issue with multiple players able to have the same squad weapon/ammo box causing a conflict of interest with said item

  • Fixed front line stamina bar being visible when releasing movement keys

  • Fixed commander using old movement visual

  • Fixed issue with unit group selection where units that are unloaded on the client would not be set selected when unit group is selected

  • Fixed AI not going to formation when told to stop, after reloading squad weapon

  • Change Main Menu

  • Changed ping to come from the centre of the screen instead of the weapon

  • Added custom key binds

  • Added unit group audio acknowledgement

  • Added unit group movement destination visualization

  • Added unit group combat indication

  • Added new map

Source

Steam News / 16 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.