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Steam News18 July 20261mo ago

Indomitus: Path of Ordeals - v1.0.2 Patch Notes

Hello, players! This is Aestone Studio, the solo developer of Indomitus: Path of Ordeals. Based on the invaluable feedback you have sent us since the official launch, we have prepared the v1.0.2 patch.

In this update4

Full notes

Full Indomitus: Path of Ordeals update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, players! This is Aestone Studio, the solo developer of Indomitus: Path of Ordeals.

What changed

5 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedNew System: Character-Specific Unique TraitsA new "Character-Specific Unique Trait" system has been introduced to maximize the distinct mechanics of each hero. Unique Traits appear independently and exclusively for that character during a level-up, helping you build even more powerful and specialized decks.
changedNew System: Character-Specific Unique TraitsArdin — Unique Trait 'Iron Will' (Iron Will) Effect: Selecting this trait during a level-up increases the chance to block (deflect) enemy attacks by 5% per rank .
fixedNew System: Character-Specific Unique TraitsLuce Astell — Unique Trait 'Astell Shield' (Astell Shield) Effect: Basic attacks deal additional fixed damage proportional to the multiplier of the character's current shield amount.
changedSystem & Interface Improvements (Updates & QoL)Lobby Screen Renewal
changedSystem & Interface Improvements (Updates & QoL)The main background image of the game start screen (lobby) has been changed to refresh the first impression when entering the game.
changedSystem & Interface Improvements (Updates & QoL)Expanded In-Game Character Status Window (Additional Information UI)

Indomitus: Path of Ordeals changes

addedA new "Character-Specific Unique Trait" system has been introduced to maximize the distinct mechanics of each hero. Unique Traits appear independently and exclusively for that character during a level-up, helping you build even more powerful and specialized decks.
changedArdin — Unique Trait 'Iron Will' (Iron Will) Effect: Selecting this trait during a level-up increases the chance to block (deflect) enemy attacks by 5% per rank .
fixedLuce Astell — Unique Trait 'Astell Shield' (Astell Shield) Effect: Basic attacks deal additional fixed damage proportional to the multiplier of the character's current shield amount.
changedLobby Screen Renewal
changedThe main background image of the game start screen (lobby) has been changed to refresh the first impression when entering the game.

Based on the invaluable feedback you have sent us since the official launch, we have prepared the v1.0.2 patch. This update focuses on enhancing the game's strategic variety and making in-game information much more intuitive to track.

Please check below for the major changes included in this update.

New System: Character-Specific Unique Traits

A new"Character-Specific Unique Trait"system has been introduced to maximize the distinct mechanics of each hero. Unique Traits appear independently and exclusively for that character during a level-up, helping you build even more powerful and specialized decks.

  • Ardin — Unique Trait 'Iron Will' (Iron Will)

    • Effect: Selecting this trait during a level-up increases the chance to block (deflect) enemy attacks by 5% per rank.

  • Luce Astell — Unique Trait 'Astell Shield' (Astell Shield)

    • EffectBasic attacks deal additional fixed damage proportional to the multiplier of the character's current shield amount.

System & Interface Improvements (Updates & QoL)

  1. Lobby Screen Renewal

  • The main background image of the game start screen (lobby) has been changed to refresh the first impression when entering the game.

  1. Expanded In-Game Character Status Window (Additional Information UI)

  • An information panel has been added to the left area of the screen, allowing you to clearly monitor specific stats and the character's status during combat.

  • This feature displays text directly over the background and includes an On/Off toggle function, giving you the freedom to show or hide the panel as needed.

  • Displayed Items: Remaining Resurrections, Simultaneous Hits, Thorns Resistance, Additional Shield Removal, Status Effects (list of active debuffs)

  1. New Encounters Added

  • 2 new types of events have been added to widen the variety of your adventures. Face new choices and rewards on the Path of Ordeals!

Localization & Text Fixes

  • Fixed Trait Tooltip Translation Errors:

    • Fixed an issue where the values and translated text inside the descriptions for [Lust] and [Gluttony] under the "Seven Deadly Sins" trait were displayed incorrectly in the in-game status window.

Bug Fixes

  • Fixed Event Node Generation Probability and Duplication Bug:

    • Fixed a bug where Shop or Rest nodes would continuously and incorrectly generate even after entering an Event node.

    • By design, the probability of an event triggering on an Event node is higher than that of a Shop/Rest node. The issue causing only Rest and Shop nodes to appear abnormally frequent or consecutive has been completely resolved, and the system now functions with the correct intended percentages.

Thank you to all our players for constantly enjoying the game and sharing your valuable insights to help us polish the experience. We hope this update brings you even deeper strategic combat!

Thank you!

Source

Steam News / 18 July 2026

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