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Steam News4 June 20261mo ago

Demo v0.1.0 Update & First Patch Notes

Hello! This is Aestone Studio, the solo developer behind 'Indomitus: Path of Ordeals'. I would like to sincerely thank everyone who played the demo and left valuable feedback.

In this update3

Full notes

Full Indomitus: Path of Ordeals update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! This is Aestone Studio, the solo developer behind 'Indomitus: Path of Ordeals'.

What changed

7 fixes4 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedUpdates & QoL2 New Traits Added Thorns Resistance: Reduces Thorns damage received from enemies. Shield Breaker: Removes additional enemy Shields upon attacking.
addedUpdates & QoLNew Hotkey: You can now press the [c]Spacebar[/c] to quickly reload your cards.
changedUpdates & QoLUI Visibility Improvements: When you lack the required currency in the shop, the gold cost will be highlighted in red. When trying to use a card without enough Mana, the Mana object will shake and the text will turn red for better intuition.
addedUpdates & QoLMisclick Prevention System: Added a 1-second click delay when the level-up screen appears to prevent accidental trait selections.
fixedUpdates & QoLTrait Appearance Logic Improvement: Once a character's Resistance stat reaches 100% or higher, Resistance-related traits will no longer appear in the level-up options.
addedUpdates & QoLTips Added: Gameplay tips have been added to the loading screens.
Max HP increase upon killing a monster2040Max HP increase upon killing a monster increased, buff

Indomitus: Path of Ordeals changes

added2 New Traits Added Thorns Resistance: Reduces Thorns damage received from enemies. Shield Breaker: Removes additional enemy Shields upon attacking.
addedNew Hotkey: You can now press the [c]Spacebar[/c] to quickly reload your cards.
changedUI Visibility Improvements: When you lack the required currency in the shop, the gold cost will be highlighted in red. When trying to use a card without enough Mana, the Mana object will shake and the text will turn red for better intuition.
addedMisclick Prevention System: Added a 1-second click delay when the level-up screen appears to prevent accidental trait selections.
fixedTrait Appearance Logic Improvement: Once a character's Resistance stat reaches 100% or higher, Resistance-related traits will no longer appear in the level-up options.

I would like to sincerely thank everyone who played the demo and left valuable feedback. Based on your suggestions, I have prepared the first demo update (v0.1.0) to make the game even more fun and enjoyable.

Here are the main changes in this update:

Updates & QoL

  • 2 New Traits Added

    • Thorns Resistance: Reduces Thorns damage received from enemies.

    • Shield Breaker: Removes additional enemy Shields upon attacking.

  • New Hotkey: You can now press the [c]Spacebar[/c] to quickly reload your cards.

  • UI Visibility Improvements:

    • When you lack the required currency in the shop, the gold cost will be highlighted in red.

    • When trying to use a card without enough Mana, the Mana object will shake and the text will turn red for better intuition.

  • Misclick Prevention SystemAdded a 1-second click delay when the level-up screen appears to prevent accidental trait selections.
  • Trait Appearance Logic Improvement: Once a character's Resistance stat reaches 100% or higher, Resistance-related traits will no longer appear in the level-up options.

  • Tips AddedGameplay tips have been added to the loading screens.

Balance

  • Reroll Cost Increase: The gold required to reroll the shop and trait selections will now scale up by multiples of two (100, 200, 400, 800...).

  • Monster Pattern & Stat Changes:

    • Increased the Knockback Resistance of some monsters and bosses to raise the tension in combat.

    • Changed the attack patterns of certain monsters from single hits to Multi-hits.

  • Trait Balance Adjustments:

    • [Seven Deadly SinsLust]: Card effect amplification reduced from 3x to 2x.
    • [Seven Deadly SinsGluttony]: Max HP increase upon killing a monster increased from 20 to 40.
    • [Thorns]The stat increase per level has been adjusted to scale consistently (5, 10, 15...).
    • [Regeneration]The stat increase per level is now fixed at 5.

Bug Fixes

  • Fixed an issue where the Resistance stat increase was not applying correctly when acquiring certain relics.

  • Fixed a bug where the Exhaust effect was not applying when using the Mana Potion card.

  • Fixed an issue where field curses would continuously trigger in the background while inside a Shop node.

  • Fixed a bug where tooltips would not display properly when hovering over certain cards.

  • Fixed a critical bug (soft-lock) where pressing the ESC key in specific situations to open the options menu would stop the game time without opening the window.

I will continue to listen to your feedback and improve the game's completeness. Thank you for your continued interest and support! Have fun playing.

Source

Steam News / 4 June 2026

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