Full notes
Full Incursion2D update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
NEW:
The christmas event has officially retired and the regular climate returned to the weathered woods town
The weathered woods town has had a slight visual touch-up
Some NPC's added to the weathered woods town
Added Gladus boss kills to the slaughter log
Most enemies now scale their 'special attacks' also with your arena rank, making it much more difficult
To accomodate this change, most enemy projectiles have had their base damage values tweaked
Moving forward, regardless of having an event active or not, you will get your HP potions refilled for free when entering the weathered woods town
Added a mechanic to the Arena Master to lock your AR
You can new select your AR at the Arena Master outside the arena entrance as well
Added support for pressing escape while in Arena to trigger the "Leave Arena" button
A new outfit was added to the MTX store
CHANGES:
Reworked the input fields to be more in-game friendly rather than ugly outside-game Windows-textboxes (applies to +X crafting buttons)
Removed the 1 second delay that prevents abilities being used after using a magic basic ability
The "leave arena" button will now disappear when the arena is completed to prevent confusion
Seasonal events (like xmas/halloween) will now refill ALL potions when entering the weathered woods town
The player-owned refill rack will now refill ALL potions as well
Leaving the arena early will now no longer forfeit the reward but instead send you to the reward room directly
Added a limit to how many lootbeams can produce a sound, no longer destroying your eardrums when opening a large chest of loot
FIXED:
Fixed an issue with the fishing bobber getting stuck when picking up a radius increase near the edge
Fixed an issue with getting stuck using the new "leave arena" button
Fixed an issue with only boss 1 adding to the hardcore kill counter in the slaughter log
Resolved an issue with the Nature Golem getting stuck on his first phase
A looping issue for a jump puzzle has been resolved
Fixed a crash with the remote island boats when the expedition ends
Fixed an issue with the "total darkness" area effect covering up the player GUI
Fixed an issue with arena not rewarding chests, this was related to using the reward button and it not wiping the reward table in-progress correctly
Source
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