Full notes
Full Incursion2D update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
- Fixes
NEW:
The deposit box has been reworked from scratch, making it easier to use
Added an option to auto-hide your pet when you go in combat
Added an alternative way to enter arena 2: simply clicking on the arena master next to the stairs
Added a small cooldown window to being able to transition between rooms to prevent transition-looping
The melee DMG stat in the journal has been expanded to now show how much additive damage and how much multiplicative damage you have
Added an option to select your arena rank difficulty in the arena reward room
More arena reworks are coming soon
CHANGES:
IMPORTANT: Save-game changes
--Autosave has been introduced as an option in the settings menu
--By default, it is on
--This is what saves your game automatically when you enter a town (prior to this update the save happened when LEAVING a town)
--You can now turn it off to not freeze up your game while entering a town, but you must save the game manually!
--If autosave is on, the game will also save when you leave the game by hitting "quit" in the pause menu
-- Closing the game with ALT+F4 or by closing out of the application without the in-game menu's will now NO LONGER SAVE AUTOMATICALLY!
Added a safety check for hunting animals so they spawn stuck in a tile less often
The mechanic for leaving an arena in progress has been reworked, you will now find a button in the top right while in arena
Added a safety to resetting the arena rank
Increased the radius for the transition at the arena 2 stairs to enter
Added a safety to prevent the player from entering a boat during expeditions if the timer expired
Adjusted the jump points in boss 2 to prevent getting frozen on a jump point by an enemy
Created a safety for boss 2 so that there can never be more than 20 enemies at a time
Slightly tweaked the explosion zones at boss 2 so you can't safespot it
Increased the priority of the skillchest stat-selection screen above the player dragons
Adjusted the new enemy AI to prevent getting "stuck" in a rotation position, making them appear super thin or invisible
Reworked the "darkness" filter for enemies making your vision blacked out to improve performance
FIXED:
Fixed another issue with Finley being able to be stuck
Fixed an issue with centering on the chicken sprites
Fixed an issue with chests sometimes not layering correctly in expeditions
Fixed an issue with potential game crashes when closing out of the game with alt+f4 or by hitting "X"
Fixed an issue with the confirmation screens for ranking up expedition rank/dungeon rank causing a party auto-decline message
Source
Changelog.gg summarizes and formats this update. How we read updates.
