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Steam News7 January 20265mo ago

Hotfix #41

NEW: Added a toggle to turn off the display of skilling resources while skilling CHANGES: Dashing has been adjusted so that you can no longer turn while it is in progress, this should prevent the "yoyo" effect -- An opt

Full notes

Full Incursion2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Balance
  • Performance
addedNEW:Added a toggle to turn off the display of skilling resources while skilling
removedCHANGES:Dashing has been adjusted so that you can no longer turn while it is in progress, this should prevent the "yoyo" effect
addedCHANGES:- An option called "Dash Steering" was added to restore the old dashing functionality if you prefer this
changedCHANGES:Changed the origin point of the floor rocks in the player owned house, please be aware that this will shift the position of these rocks if used
changedCHANGES:Adjusted the transparancy of the spiderwebs for hardcore matriarchs to avoid confusion that you can't stand on it
changedCHANGES:Hardcore Frog will now no longer require talking to the guard before starting, and a small delay was added to the start of the fight

NEW:

  • Added a toggle to turn off the display of skilling resources while skilling

CHANGES:

  • Dashing has been adjusted so that you can no longer turn while it is in progress, this should prevent the "yoyo" effect

-- An option called "Dash Steering" was added to restore the old dashing functionality if you prefer this

  • Changed the origin point of the floor rocks in the player owned house, please be aware that this will shift the position of these rocks if used

  • Adjusted the transparancy of the spiderwebs for hardcore matriarchs to avoid confusion that you can't stand on it

  • Made it more clear that the hardcore spider spawners at hardcore matriarchs must be melee'd down

  • Hardcore Frog will now no longer require talking to the guard before starting, and a small delay was added to the start of the fight

  • Made the spawn-in animation of phase 2 of the keeper hardcore more delayed so you have a bit longer to prepare

  • Added safety mechanics to the dungeon progress switches when a player closes them using the escape button

  • Reinstated some missing boundaries from the first town after cleaning up the xmas event

FIXED:

  • Fixed an issue with ranged and melee attacks getting stuck when pointing at a specific point on your GUI, this was related due to legacy content

  • Fixed an issue with the slowing abilities completely stopping the player

  • Fixed an issue with the player sometimes being frozen for a small while after shield expires due to stamina drain

  • Fixed the party frames + player chat not rendering above the darkness effect

  • Fixed an issue with enemy health bars sometimes layering below the darkness effect

  • Fixed a severe performance issue with stances, to fix this I have changed the visuals of each stance (final visual can still be discussed pending poll feedback on Discord)

  • Fixed a severe performance issue on dungeon boss 2

  • Fixed performance issues on the basic fireball ability, also adjusted these visuals

  • Fixed an issue with the leaderboards getting the player stuck when getting disconnected during viewing

Source

Steam News / 7 January 2026

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