Full notes
Full Incursion2D update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
- Performance
NEW:
Added a toggle to turn off the display of skilling resources while skilling
CHANGES:
Dashing has been adjusted so that you can no longer turn while it is in progress, this should prevent the "yoyo" effect
-- An option called "Dash Steering" was added to restore the old dashing functionality if you prefer this
Changed the origin point of the floor rocks in the player owned house, please be aware that this will shift the position of these rocks if used
Adjusted the transparancy of the spiderwebs for hardcore matriarchs to avoid confusion that you can't stand on it
Made it more clear that the hardcore spider spawners at hardcore matriarchs must be melee'd down
Hardcore Frog will now no longer require talking to the guard before starting, and a small delay was added to the start of the fight
Made the spawn-in animation of phase 2 of the keeper hardcore more delayed so you have a bit longer to prepare
Added safety mechanics to the dungeon progress switches when a player closes them using the escape button
Reinstated some missing boundaries from the first town after cleaning up the xmas event
FIXED:
Fixed an issue with ranged and melee attacks getting stuck when pointing at a specific point on your GUI, this was related due to legacy content
Fixed an issue with the slowing abilities completely stopping the player
Fixed an issue with the player sometimes being frozen for a small while after shield expires due to stamina drain
Fixed the party frames + player chat not rendering above the darkness effect
Fixed an issue with enemy health bars sometimes layering below the darkness effect
Fixed a severe performance issue with stances, to fix this I have changed the visuals of each stance (final visual can still be discussed pending poll feedback on Discord)
Fixed a severe performance issue on dungeon boss 2
Fixed performance issues on the basic fireball ability, also adjusted these visuals
Fixed an issue with the leaderboards getting the player stuck when getting disconnected during viewing
Source
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