In this update3
Full notes
Full INCUR Survival update
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What changed
- Gameplay
- Compatibility
- Store
- Balance
- Maps
- UI and audio
INCUR Survival changes
Detailed Patch Notes:
New Features Added:
New: Keyboard & Mouse input system.
New: Gamepad/Controller support with keys rebinding system.
New: Bone knife and Iron knife, good melee weapons but their best use is to cut/skin animals (faster looting).
New: Horse, faster than a donkey but harder to tame and not common to find.
New: Medkit item, so far the best item to restore health and can be crafted in the workbench.
- NewAdded craftable leather leggings.
New: Craftable cowboy leather hat.
- NewAdded shark meat.
New: Storage Boxes Renaming.
New: Tamed Animals Renaming.
- NewAdded Iron Ladder and changed the wood ladder model and improved the ladder placement.
- NewAdded a terrain grass density setting slider.
- NewAdded a player-drown animation (death in water).
New: Auto pickup arrows and bolts that are stuck to a mob body when looting it, and made picking up arrows and bolts easier by expanding the interaction collider size.
- NewAdded animation transitions for sitting and sleeping.
New: Crossbow scope attachments (RedDot, Holo, 4x, and 12x scopes)
New: Ability to adjust the quantity of the current crafting item.
New: The player can now repair guns (Pistol, Rifle, Shotgun, and RPG Launcher) using the workbench. Please note that the mechanic is subject to change in future updates.
New: Ability to Heal tamed animals by feeding them.
- NewAdded the ability of fast swimming (by pressing the sprint key) and the ability to use some melee weapons when swimming slowly.
- NewAdded split one item in the Quick hotkey actions.
New: Quick actions (Use, Eat, Drink, Drop, Split, Craft, ...etc) system, which can be used while hovering over UI slots and pressing hotkeys.
New: Player names above their heads showing on other players while playing LAN multiplayer.
New: Ability to whistle for tamed animals from long distances (up to 50m ≈ 164 feet) when the player has a direct line of sight to the animal and points directly at it to order it to follow, stay, or wander.
Balancing & Tweaks:
Tweak: Picked Up items will prioritize the inventory over the toolbar slots.
- TweakChanged harvest mode from interact to damage based for Chickens, Ducks, and Sparrows, which is the same as Cows, and other animals.
- TweakReduced the terrain grass maximum height.
- TweakDecreased the fish swim speed and player detection radius, which makes fishing with a melee weapon easier.
- TweakAdded the resource multiplier modifier to the sticks, stones, water plants, and wild plants.
- TweakImproved the hot bar slots visibility.
- TweakUpdated the skill menu UI and added an XP bar with the required XP points to advance to the next level.
Tweak: The water catcher collects water during sleep time and is affected by the weather type during sleeping.
Tweak: Made non-owner players can not control tamed animals and can only ride in the secondary position while the owner is riding.
- TweakDisabled the glowing on the placed decorative items like the corals.
- TweakIssues in fence parts snapping on the roofs and added the ability to build walls on top and roofs on the sides of fences.
Tweak: Made the bone helmet craftable in the workbench.
Tweak: Made dismounting tamed animals to the sides instead of on top of it if possible.
- TweakIncreased the zoom-out amount in 3rd person mode by using the middle mouse click by default.
Tweak: Split items command split to nearest empty slot to the selected item.
- TweakChanged the required items count colors design to as follows: Items_Have / Total_Items_Needed Items_Have its color will be always green. Total_Items_Needed its color will change (Green or Red) based on if you have enough items.
Tweak: All armor items stats rebalanced (Armor Values & Durability).
- TweakImproved the watering of grouped farm plots.
Tweak: Made fences buildable anywhere.
Tweak: Extended the chat line fading time.
Fixes & Improvements:
Fix: RPG missile explosion light fall off time.
Fix: Spending skill points sometimes won't add points to desired skill.
Fix: Sliding and then pausing the game causes the player to teleport forward very fast.
Fix: Items names in the give command.
Fix: Issue causing the mouse to interact with the game's UI when the game is in the background (Game not in focus).
Fix: The character does not receive fall damage when sliding after sprinting off the edges of high places.
Fix: Falling in deep water causes fall damage.
Fix: Hatch frame roofs leak rainwater.
Fix: Players showing holding two items in other players' game when playing multiplayer LAN mode.
Fix: The Lan games list refresh button in the multiplayer tab not working.
Fix: Non-host players can't move buildable pieces that were built by them.
Fix: Moving build pieces by non-host players causes a visual duplicate of other dropped pieces that were connected to it.
Fix: Players' positions in the ladder do not get synced between players when playing in a multiplayer LAN game.
Fix: Build VFX particles visual bug that makes it look like a big smoke bubble from long distances.
Fix: Sharks can't damage players directly below them.
Fix: The player character does not get fall damage by sliding against / hugging a wall.
Fix: Pressing the fire button multiple times rapidly while using the rocket launcher causes it to fire 2 rounds at once.
Fix: Non-host players are unable to control tamed animals (move slowly or not move) while playing multiplayer (LAN).
Fix: Floating projectiles on the zombie after it dies.
Fix: Player character standing on top of other players' characters while playing in multiplayer (LAN)
Source
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