Full notes
Full Incremental Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Incremental Dungeon changes
General Changes
Fixed a bug where clicking "save and quit" could quit before the save was done
Mouseover tooltips will no longer update while hovered, to avoid a flashing effect
Fixed a bug where stat roulette was unable to give the stats magic find, routine effect, routine multiplicity, or routine speed
Reworded tooltips in the item filter for clarity
Reworded the Biome and Wanderkin tooltips for clarity
Increased the price scaling of Refined Fundamentals from 10x to 100x- the previous value was a calculation error.
The rouge has 10% more scaling in their primary stat than the fighter, and the mage 20%, to give them increased damage. This had the unintended consequence of levelling off-stats less viable on rouge and mage, to remedy this: -Increased Mage's STR and DEX scaling from 0.75x to 0.9x -Increased Rogue's INT and STR scaling from 0.75x to 0.825x
Endless mode adjustments
Integer overflow issues have been removed. The game should be playable through at least floor 100.
DLC Adjustments
Gave the secret boss scaling in endless mode, so now they'll kick your ass no matter where you encounter them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
