Full notes
Full Incremental Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Fixes
- Gameplay
- Events
- UI and audio
Incremental Dungeon changes
New game version
Created a new game version in ->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon.
Other Changes
Fixed a bug where changing appearance would reset the cosmetic subclass label on the Player Panel (until reload)
Fixed a bug where unused keywords showed up in the keyword encyclopedia
Added tag filters to beastiary to assist with farming
Fixed a bug where combat events happening out of order could cause unpredictable results. (This only happens when your hardware is stressed and the engine starts taking shortcuts.)
Added a tutorial explaining how to nest tooltips. It should trigger on the first floor on fresh saves.
Increased contrast of scrollbars on lighter backgrounds
Labelled the Player Panel
Fixed a bug where unlocking the secret routine before buying all normal routines would put garbage data in your save file. Added a check to correct save files previously effected by this issue.
Added a failsafe to help prevent save file corruption. It'll create a popup when it triggers. Please let me know if this happens.
Source
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