HomeGamesUpdatesPricingMethodology
Steam News2 February 20265mo ago

V1.07

New game version Created a new game version in ->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan.

Full notes

Full Incremental Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions1 change0 removals
  • Performance
  • Store
  • Fixes
  • Gameplay
  • Events
  • UI and audio
addedNew game versionCreated a new game version in ->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon.
fixedOther ChangesFixed a bug where changing appearance would reset the cosmetic subclass label on the Player Panel (until reload)
fixedOther ChangesFixed a bug where unused keywords showed up in the keyword encyclopedia
addedOther ChangesAdded tag filters to beastiary to assist with farming
fixedOther ChangesFixed a bug where combat events happening out of order could cause unpredictable results. (This only happens when your hardware is stressed and the engine starts taking shortcuts.)
addedOther ChangesAdded a tutorial explaining how to nest tooltips. It should trigger on the first floor on fresh saves.

Incremental Dungeon changes

addedCreated a new game version in ->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon.
fixedFixed a bug where changing appearance would reset the cosmetic subclass label on the Player Panel (until reload)
fixedFixed a bug where unused keywords showed up in the keyword encyclopedia
addedAdded tag filters to beastiary to assist with farming
fixedFixed a bug where combat events happening out of order could cause unpredictable results. (This only happens when your hardware is stressed and the engine starts taking shortcuts.)

New game version

Created a new game version in ->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon.

Other Changes

  • Fixed a bug where changing appearance would reset the cosmetic subclass label on the Player Panel (until reload)

  • Fixed a bug where unused keywords showed up in the keyword encyclopedia

  • Added tag filters to beastiary to assist with farming

  • Fixed a bug where combat events happening out of order could cause unpredictable results. (This only happens when your hardware is stressed and the engine starts taking shortcuts.)

  • Added a tutorial explaining how to nest tooltips. It should trigger on the first floor on fresh saves.

  • Increased contrast of scrollbars on lighter backgrounds

  • Labelled the Player Panel

  • Fixed a bug where unlocking the secret routine before buying all normal routines would put garbage data in your save file. Added a check to correct save files previously effected by this issue.

  • Added a failsafe to help prevent save file corruption. It'll create a popup when it triggers. Please let me know if this happens.

Source

Steam News / 2 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.