In this update3
Full notes
Full Incremental Dungeon update
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What changed
- UI and audio
- Maps
- Gameplay
- Performance
- Fixes
Incremental Dungeon changes
General Changes
Added SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet.
Added the ability to drag the map with the mouse.
Added credits to main menu. If you would like access to source code or audio files that can probably be arranged.
Added audio license to game folder.
Added window mode to in-game options.
Added "neither" to weapon offense tag filter for weapons that lack an offensive tag such as spear and dagger.
Reduced Cumulative Routine Level loss on respec from 50% to 25%
Fixed a bug where weapon scaling numbers did not show up on hover in the encyclopedia.
Performance Improvements
Increased autosave period from 1s to 5s.
Decreased save game file size.
Improved beastiary performance.
Future Development
Bugfixes
I sincerely apologise for releasing the game with so many bugs, but I think I've fixed most of them now. There are currently 3 (4?) issues I'm aware of that remain unfixed.
On some systems, launching Incremental Dungeon and another game (in any order) results in the other game crashing. I think this has something to do with graphics drivers, but I've been unable to reproduce it or narrow it down more than that.
The window resolution occasionally resets when the app is closed. This has happened to me, but I can't reproduce it on demand, the code seems fine, and it's a pretty minor issue so I'm gonna leave it for now.
The mouse cursor lags when using a touchpad. No one has mentioned this to me (which is part of the reason I haven't fixed it) but personally it drives me crazy. It seems to be an engine problem with no easy fix.
?Possible general performance issues, even on earlier floors. V1.09 might fix this, but if it doesn't then I'll take a look.
If you notice any more issues- particularly crashes or save corruption- please let me know and I'll do my best to fix them.
Audio
As this is the first patch with sound effects, I may need to make a follow up patch to address any feedback, but additionally Rick (the sound designer) is working on more audio for the game, and I'll add it when it's ready.
Content
I've seen a few people request more content in the future, which is very encouraging, but the game feels complete to me, and I've decided to refocus on a new project.
Source
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