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Steam News4 February 20265mo ago

V1.09 and Future Development

General Changes Added SFX to about half of the attacks in the game and some menuing.

In this update3

Full notes

Full Incremental Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions6 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Performance
  • Fixes
addedGeneral ChangesAdded SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet.
addedGeneral ChangesAdded the ability to drag the map with the mouse.
addedGeneral ChangesAdded credits to main menu. If you would like access to source code or audio files that can probably be arranged.
addedGeneral ChangesAdded audio license to game folder.
addedGeneral ChangesAdded window mode to in-game options.
addedGeneral ChangesAdded "neither" to weapon offense tag filter for weapons that lack an offensive tag such as spear and dagger.
Cumulative Routine Level loss on respec50%25%Cumulative Routine Level loss on respec decreased, nerfautosave period1s5sautosave period increased, buff

Incremental Dungeon changes

addedAdded SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet.
addedAdded the ability to drag the map with the mouse.
addedAdded credits to main menu. If you would like access to source code or audio files that can probably be arranged.
addedAdded audio license to game folder.
addedAdded window mode to in-game options.

General Changes

  • Added SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet.

  • Added the ability to drag the map with the mouse.

  • Added credits to main menu. If you would like access to source code or audio files that can probably be arranged.

  • Added audio license to game folder.

  • Added window mode to in-game options.

  • Added "neither" to weapon offense tag filter for weapons that lack an offensive tag such as spear and dagger.

  • Reduced Cumulative Routine Level loss on respec from 50% to 25%

  • Fixed a bug where weapon scaling numbers did not show up on hover in the encyclopedia.

Performance Improvements

  • Increased autosave period from 1s to 5s.

  • Decreased save game file size.

  • Improved beastiary performance.

Future Development

Bugfixes

I sincerely apologise for releasing the game with so many bugs, but I think I've fixed most of them now. There are currently 3 (4?) issues I'm aware of that remain unfixed.

  1. On some systems, launching Incremental Dungeon and another game (in any order) results in the other game crashing. I think this has something to do with graphics drivers, but I've been unable to reproduce it or narrow it down more than that.

  2. The window resolution occasionally resets when the app is closed. This has happened to me, but I can't reproduce it on demand, the code seems fine, and it's a pretty minor issue so I'm gonna leave it for now.

  3. The mouse cursor lags when using a touchpad. No one has mentioned this to me (which is part of the reason I haven't fixed it) but personally it drives me crazy. It seems to be an engine problem with no easy fix.

  4. ?Possible general performance issues, even on earlier floors. V1.09 might fix this, but if it doesn't then I'll take a look.

If you notice any more issues- particularly crashes or save corruption- please let me know and I'll do my best to fix them.

Audio

As this is the first patch with sound effects, I may need to make a follow up patch to address any feedback, but additionally Rick (the sound designer) is working on more audio for the game, and I'll add it when it's ready.

Content

I've seen a few people request more content in the future, which is very encouraging, but the game feels complete to me, and I've decided to refocus on a new project.

Source

Steam News / 4 February 2026

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