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Steam News5 October 20259mo ago

v2.0 - Retributor

Hey all (whoever's reading this). This has been a long time comin'! A huge patch-up and rework update for Incarnage, overdue by about 24 months or something ridiculous.

Full notes

Full INCARNAGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all (whoever's reading this). This has been a long time comin'! A huge patch-up and rework update for Incarnage, overdue by about 24 months or something ridiculous. These are some changes made over the course of that time in little bursts of inspiration while I was tackling my other projects.

What changed

1 fix8 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedThis game was a lengthy, hellish development that I don't like to revisit often, but I at least want it to be in a decent state. I may add to it in the future to expand on the game's barely-tangible plotline since there was much cut from the game in a last-minute mad-rush to finish it. We'll see!
addedChanged camera to be more dynamic + aim better - Bumped player movespeed permanently and changed combo speeds - Shrunk player damage collider - Player now has a melee punch when no weapons are equipped - Dashing now deals heavy damage to enemies - Dashing now displays a temporary shield around the player - Fire Rate of a few guns are now increased by the multiplier - Removed Horde Mode from the game
addedAnimated Dash FX around HUD - Added a Kill Confirm effect when enemies die - Slow-mo camera closeups are triggered upon multi-kills - Dashing recharge no longer slows player - Pitch Randomized BullDozer & TacTrooper gun sounds - Pitch Randomized and lowered Gunhead's sounds - Tweaked Player physics & Friction levels - Lowered some menu sounds - Added comic-dot gradient around HUD - Added a white trail to thrown weapons - Nilus has been rescaled for canon-accuracy - Removed bobbing when moving on player sprite - Enemy bullets now flash violently
addedGame logo has changed (new colour shading) - New Disclaimer screen has been added for updated info - Changed Main Menu music to 'Annihilation' - Changed Menu background lighting to a darker red - Changed framing of Logo + Button Placements
changedWEAPON CHANGES
addedMelee weapons are hugely buffed and expanded in range - Heavily buffed Resistance Rifle damage - New reworked most weapon firing sounds - Added pump sound to the pump action shotgun - Added hand crank sound to the Makeshift Assault Rifle - Lightly extended hand crank animation on AR after done shooting - Buffed weapon Muzzle Flashes & added missing SSG muzzle flash - Increased base fire speed & collision scale of standard + pistol bullets - Lowered volume of the Sniper Rifle - Multiple weapon pickups have expanded hitboxes vertically

This game was a lengthy, hellish development that I don't like to revisit often, but I at least want it to be in a decent state. I may add to it in the future to expand on the game's barely-tangible plotline since there was much cut from the game in a last-minute mad-rush to finish it. We'll see!

UPDATE V2.0 - "Retributor"

GAME OVERHAULS

  • Changed camera to be more dynamic + aim better - Bumped player movespeed permanently and changed combo speeds - Shrunk player damage collider - Player now has a melee punch when no weapons are equipped - Dashing now deals heavy damage to enemies - Dashing now displays a temporary shield around the player - Fire Rate of a few guns are now increased by the multiplier - Removed Horde Mode from the game

GAME TWEAKS & POLISH

  • Animated Dash FX around HUD - Added a Kill Confirm effect when enemies die - Slow-mo camera closeups are triggered upon multi-kills - Dashing recharge no longer slows player - Pitch Randomized BullDozer & TacTrooper gun sounds - Pitch Randomized and lowered Gunhead's sounds - Tweaked Player physics & Friction levels - Lowered some menu sounds - Added comic-dot gradient around HUD - Added a white trail to thrown weapons - Nilus has been rescaled for canon-accuracy - Removed bobbing when moving on player sprite - Enemy bullets now flash violently

MENU CHANGES

  • Game logo has changed (new colour shading) - New Disclaimer screen has been added for updated info - Changed Main Menu music to 'Annihilation' - Changed Menu background lighting to a darker red - Changed framing of Logo + Button Placements

WEAPON CHANGES

  • Melee weapons are hugely buffed and expanded in range - Heavily buffed Resistance Rifle damage - New reworked most weapon firing sounds - Added pump sound to the pump action shotgun - Added hand crank sound to the Makeshift Assault Rifle - Lightly extended hand crank animation on AR after done shooting - Buffed weapon Muzzle Flashes & added missing SSG muzzle flash - Increased base fire speed & collision scale of standard + pistol bullets - Lowered volume of the Sniper Rifle - Multiple weapon pickups have expanded hitboxes vertically

ENEMY CHANGES

  • Swapped multiple old gore sounds for reworked ones (from Bane Murrain) - All enemy sprites now have a subtle emission effect for better contrast with floor - Some enemy corpses now seize and twitch - SkullSoldier is more likely to be blown in half by shotguns - Skullsoldier run speed slightly increased - SkullSoldier now has a delayed melee attack instead of just walking into the player - Randomised Hawkshot enemy fire delays - Gave all the enemys giant red super-vivid hoola hoops for visibility - Reduced time Mech crushing damage is active during Mech death animation - Added a slightly longer delay to the Bone Golem's long range attack

MUSIC CHANGES

  • Updated 'BERSERKR' track - Updated 'Excavation' track - Updated 'March of the Alterks' track

CAMPAIGN CHANGES

> overall changes - Starting a New Game no longer wipes Level Select progress - Added new introduction cutscene 'Exposition' - Tweaked some level textures - Changed screen scaling method of comic cutscenes - Removed Bloom post-processing from most campaign levels - Fucked around with the contrast & saturation on half the levels - Added 'The Aftermath Notes'

> sewers - Tweaked first level camera for better view

> slums - Bumped the camera height in 'Breakout' for better view - Added smoke/dust effects in the car chase level

> mines - Lowered camera shake in 'Railway Tracks'

> dungeons - Change cursor colour from Red to White in 'Blood Church'

> military camp - Enemy tanks now fire standard enemy bullets instead of sniper rounds - Change the bridge floor texture to black concrete in 'Gateway' - Changed the camera height in 'Gateway'

> tower - Tweaked camera angles on 'The Tower' - Fixed Music playing regardless of settings in 'Desktop Destruction' - Tweaked the camera height in 'Desktop Destruction' for a closer focus

This is an old game with a lot of bugs, especially since it was my first game. If you find any more issues that could be changed or patched out, send a contact for or join the discord through www.cuppakill.com

Have fun! - Elias

Source

Steam News / 5 October 2025

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