What changed
3 fixes1 addition1 change0 removals
- Events
- Balance
- UI and audio
- Gameplay
fixedFinally, a new INCARNAGE update. Fixed a few things that broke, added a timer to campaign playthroughs + a ranking system for that, and some pumpkin decorations on the menu for the spooky season.
fixedFull Changelog: > Campaign Changes - Added an 'End Stats' screen after the campaign ending - Added a 'total minutes played' statistic for campaign speedrunning - Added a 'personal best time' statistic for campaign run comparisons - Readded missing music in 'Desktop Destruction' - Fixed some Skullsoldiers with detatched pivot points in 'Resistance HQ' - Removed Motion Blur effect from 'Crossing Point' - Added more Heavy Assault Rifle pickups to 'Gateway' - Added more Shotguns lying around the mall floor in 'Shopping Spree' - Fixed the trigger at the end of 'Caged Depths' sometimes not working - Fixed the gun at the end of 'Caged Depths' not disappearing when picked up - Added an additional hint for progression in 'Caged Depths' - Added a ranking system to the 'End Stats' screen based on total minutes played
added> Polishing & Improvements - There's a little theme for the main menu now - Added a Game Volume slider to settings to change global sound volume - Bullets now have a subtle white outline around them for better view - The splash screen now takes the piss out of Unity, 'cause screw those guys - Added changing menu decorations for Halloween and Christmas
fixed> General Bug Fixes - Fixed drastic scaling issues with HUD elements & Comic Cutscenes - Fixed broken timer placement in Dungeon Mode - Fixed the Pistol being silent when fired
changedHappy Halloween... and stay tuned for big news. -Elias
INCARNAGE changes
fixedFinally, a new INCARNAGE update. Fixed a few things that broke, added a timer to campaign playthroughs + a ranking system for that, and some pumpkin decorations on the menu for the spooky season.
fixedFull Changelog: > Campaign Changes - Added an 'End Stats' screen after the campaign ending - Added a 'total minutes played' statistic for campaign speedrunning - Added a 'personal best time' statistic for campaign run comparisons - Readded missing music in 'Desktop Destruction' - Fixed some Skullsoldiers with detatched pivot points in 'Resistance HQ' - Removed Motion Blur effect from 'Crossing Point' - Added more Heavy Assault Rifle pickups to 'Gateway' - Added more Shotguns lying around the mall floor in 'Shopping Spree' - Fixed the trigger at the end of 'Caged Depths' sometimes not working - Fixed the gun at the end of 'Caged Depths' not disappearing when picked up - Added an additional hint for progression in 'Caged Depths' - Added a ranking system to the 'End Stats' screen based on total minutes played
added> Polishing & Improvements - There's a little theme for the main menu now - Added a Game Volume slider to settings to change global sound volume - Bullets now have a subtle white outline around them for better view - The splash screen now takes the piss out of Unity, 'cause screw those guys - Added changing menu decorations for Halloween and Christmas
fixed> General Bug Fixes - Fixed drastic scaling issues with HUD elements & Comic Cutscenes - Fixed broken timer placement in Dungeon Mode - Fixed the Pistol being silent when fired
changedHappy Halloween... and stay tuned for big news. -Elias
Finally, a new INCARNAGE update. Fixed a few things that broke, added a timer to campaign playthroughs + a ranking system for that, and some pumpkin decorations on the menu for the spooky season.
Full Changelog: > Campaign Changes - Added an 'End Stats' screen after the campaign ending - Added a 'total minutes played' statistic for campaign speedrunning - Added a 'personal best time' statistic for campaign run comparisons - Readded missing music in 'Desktop Destruction' - Fixed some Skullsoldiers with detatched pivot points in 'Resistance HQ' - Removed Motion Blur effect from 'Crossing Point' - Added more Heavy Assault Rifle pickups to 'Gateway' - Added more Shotguns lying around the mall floor in 'Shopping Spree' - Fixed the trigger at the end of 'Caged Depths' sometimes not working - Fixed the gun at the end of 'Caged Depths' not disappearing when picked up - Added an additional hint for progression in 'Caged Depths' - Added a ranking system to the 'End Stats' screen based on total minutes played
> Polishing & Improvements - There's a little theme for the main menu now - Added a Game Volume slider to settings to change global sound volume - Bullets now have a subtle white outline around them for better view - The splash screen now takes the piss out of Unity, 'cause screw those guys - Added changing menu decorations for Halloween and Christmas
> General Bug Fixes - Fixed drastic scaling issues with HUD elements & Comic Cutscenes - Fixed broken timer placement in Dungeon Mode - Fixed the Pistol being silent when fired
Happy Halloween... and stay tuned for big news. -Elias