What changed
2 fixes2 additions1 change0 removals
addedHere's the first general quality update for the game, fixing a few bugs and adding some improvements that I couldn't fit in prior to release... ...mostly legs....
addedFull Changelog (Contains Campaign Spoilers): > Changes to 'Resistance HQ' - Moved Dash tutorial sign to make tutorial pathway more noticeable - Added some Crank Rifles in the first room to pickup (in case you drop yours early) - Removed some enemys to help with pacing - Added another secret in the walls
fixed> Additional Level Changes - Pipes now emit ambient smoke in 'Sewer Outskirts' - Added a ladder to the end of 'Shifting Chambers' - Fixed some broken weapon pickup colliders in 'Alterk Lab' - Fixed the blue gate opening without needing the blue keycard in 'Torture Chambers' - Added an Achievement for beating the final boss on Deathwish difficulty (Have fun >:3)
changed> Polishing & Improvements - Bullets are now sprites and render in front of quads - SSG bullets use a brighter bullet texture now - Added light Footstep noises to walking - Added physics to previously-levitating SkullSoldier corpses - Walking over the heads of SkullSoldier corpses crushes them - Meatcages now have a 50% chance of losing their rib-fins upon death - Added ambient smoke to all floor vent decorations - Player will trail bloody footprints after walking through blood - Added an additional blood pool decal to enemy gibbing - Added legs to SkullSoldier - Added legs to Bulldozer - Added legs to TacTrooper - Added legs to Cultists - Added additional explosive effects to Cultist death animation - Added legs to Bone Golems - Added heavier footstep noises to Mechs and Bone Golems - Added legs to Hawkshots (even though they're always out of view) - Added legs to Berserkrs - Added legs to Zombies - Added legs to The Police - Added legs to the final enemy
fixed> General Bug Fixes - Fixed issue where blood particles sometimes caused audio to cut out - Fixed issue where weapon pickups wouldn't work if you recently dropped a weapon beforehand - Goop Jars now shatter on collision with the player to prevent getting stuck on them - Floor vent decorations no longer have colliders for smoother movement
INCARNAGE changes
addedHere's the first general quality update for the game, fixing a few bugs and adding some improvements that I couldn't fit in prior to release... ...mostly legs....
addedFull Changelog (Contains Campaign Spoilers): > Changes to 'Resistance HQ' - Moved Dash tutorial sign to make tutorial pathway more noticeable - Added some Crank Rifles in the first room to pickup (in case you drop yours early) - Removed some enemys to help with pacing - Added another secret in the walls
fixed> Additional Level Changes - Pipes now emit ambient smoke in 'Sewer Outskirts' - Added a ladder to the end of 'Shifting Chambers' - Fixed some broken weapon pickup colliders in 'Alterk Lab' - Fixed the blue gate opening without needing the blue keycard in 'Torture Chambers' - Added an Achievement for beating the final boss on Deathwish difficulty (Have fun >:3)
changed> Polishing & Improvements - Bullets are now sprites and render in front of quads - SSG bullets use a brighter bullet texture now - Added light Footstep noises to walking - Added physics to previously-levitating SkullSoldier corpses - Walking over the heads of SkullSoldier corpses crushes them - Meatcages now have a 50% chance of losing their rib-fins upon death - Added ambient smoke to all floor vent decorations - Player will trail bloody footprints after walking through blood - Added an additional blood pool decal to enemy gibbing - Added legs to SkullSoldier - Added legs to Bulldozer - Added legs to TacTrooper - Added legs to Cultists - Added additional explosive effects to Cultist death animation - Added legs to Bone Golems - Added heavier footstep noises to Mechs and Bone Golems - Added legs to Hawkshots (even though they're always out of view) - Added legs to Berserkrs - Added legs to Zombies - Added legs to The Police - Added legs to the final enemy
fixed> General Bug Fixes - Fixed issue where blood particles sometimes caused audio to cut out - Fixed issue where weapon pickups wouldn't work if you recently dropped a weapon beforehand - Goop Jars now shatter on collision with the player to prevent getting stuck on them - Floor vent decorations no longer have colliders for smoother movement
Here's the first general quality update for the game, fixing a few bugs and adding some improvements that I couldn't fit in prior to release... ...mostly legs....
Full Changelog (Contains Campaign Spoilers): > Changes to 'Resistance HQ'- Moved Dash tutorial sign to make tutorial pathway more noticeable - Added some Crank Rifles in the first room to pickup (in case you drop yours early) - Removed some enemys to help with pacing - Added another secret in the walls
> Additional Level Changes - Pipes now emit ambient smoke in 'Sewer Outskirts' - Added a ladder to the end of 'Shifting Chambers' - Fixed some broken weapon pickup colliders in 'Alterk Lab' - Fixed the blue gate opening without needing the blue keycard in 'Torture Chambers' - Added an Achievement for beating the final boss on Deathwish difficulty (Have fun >:3)
> Polishing & Improvements - Bullets are now sprites and render in front of quads - SSG bullets use a brighter bullet texture now - Added light Footstep noises to walking - Added physics to previously-levitating SkullSoldier corpses - Walking over the heads of SkullSoldier corpses crushes them - Meatcages now have a 50% chance of losing their rib-fins upon death - Added ambient smoke to all floor vent decorations - Player will trail bloody footprints after walking through blood - Added an additional blood pool decal to enemy gibbing - Added legs to SkullSoldier - Added legs to Bulldozer - Added legs to TacTrooper - Added legs to Cultists - Added additional explosive effects to Cultist death animation - Added legs to Bone Golems - Added heavier footstep noises to Mechs and Bone Golems - Added legs to Hawkshots (even though they're always out of view) - Added legs to Berserkrs - Added legs to Zombies - Added legs to The Police - Added legs to the final enemy
> General Bug Fixes - Fixed issue where blood particles sometimes caused audio to cut out - Fixed issue where weapon pickups wouldn't work if you recently dropped a weapon beforehand - Goop Jars now shatter on collision with the player to prevent getting stuck on them - Floor vent decorations no longer have colliders for smoother movement
That's all! Have fun and stuff! - Elias