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Steam News21 November 20187y ago

Version Beta 0.8: New Character and NPCs Movement

We have implemented a new character movement based on capsule with a lot of options to control friction, gravity, inertia etc... The same will be used by npcs https://youtu.

Full notes

Full In The Long Run The Game update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedWe have implemented a new character movement based on capsule with a lot of options to control friction, gravity, inertia etc... The same will be used by npcs https://youtu.be/EhS5uF7WmLI We think that it's much more like you would expect a third person character to be but there's still some work to do with cameras controls and we would like to know what you think of it. We also changed ai movement to this one to be more realistic. Their behaviour is still to improve. Portable drill is now a backpack with a laser turret on it, you just need to use right mouse button or right thumbstick to aim that should be more easy now. Jetpack is also changed and it works pressing the fire button after jumping and consumes oxygen like before. Resources that can't fit an inventory are now spawned on the terrain as items collectables later and saved. We have some concerns about possible crashes with destructible meshes: The game stuck when you destroy a rock, a resource or a building. If it happens please report it.

In The Long Run The Game changes

addedWe have implemented a new character movement based on capsule with a lot of options to control friction, gravity, inertia etc... The same will be used by npcs https://youtu.be/EhS5uF7WmLI We think that it's much more like you would expect a third person character to be but there's still some work to do with cameras controls and we would like to know what you think of it. We also changed ai movement to this one to be more realistic. Their behaviour is still to improve. Portable drill is now a backpack with a laser turret on it, you just need to use right mouse button or right thumbstick to aim that should be more easy now. Jetpack is also changed and it works pressing the fire button after jumping and consumes oxygen like before. Resources that can't fit an inventory are now spawned on the terrain as items collectables later and saved. We have some concerns about possible crashes with destructible meshes: The game stuck when you destroy a rock, a resource or a building. If it happens please report it.

We have implemented a new character movement based on capsule with a lot of options to control friction, gravity, inertia etc... The same will be used by npcs https://youtu.be/EhS5uF7WmLI We think that it's much more like you would expect a third person character to be but there's still some work to do with cameras controls and we would like to know what you think of it. We also changed ai movement to this one to be more realistic. Their behaviour is still to improve. Portable drill is now a backpack with a laser turret on it, you just need to use right mouse button or right thumbstick to aim that should be more easy now. Jetpack is also changed and it works pressing the fire button after jumping and consumes oxygen like before. Resources that can't fit an inventory are now spawned on the terrain as items collectables later and saved. We have some concerns about possible crashes with destructible meshes: The game stuck when you destroy a rock, a resource or a building. If it happens please report it.

Source

Steam News / 21 November 2018

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