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Steam News1 November 20187y ago

Version Beta 0.4: Changed Character movement

We have changed the character to be quicker and to be more subject to the different gravity and air density conditions.

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Full In The Long Run The Game update

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What changed

0 fixes0 additions0 changes1 removal
  • UI and audio
removedWe have changed the character to be quicker and to be more subject to the different gravity and air density conditions. It no longer uses root motion to move but it's capsule driven with a physic falling system and jumping system. (we are still working on swimming for Titan) https://youtu.be/agfObFRZa2Q The character now can make jumps according to: 1) the time the button is pressed 2) Planet gravity 3) Air density So, for example on Venus gravity is a bit less than on earth but air density is much greater so, if you jump you shouldn't go far because of friction. But on The Moon there's almost no friction and low gravity so jumps will be much longer and higher. Also fall damage is now calculated considering velocity, mass and gravity. We are still working on the movement animations that, for this update, are standard so the character will move at the same speed on each planet but this is going to be changed to be more based on the same principle of gravity / air density. Also changed the jetpack to be more controllable (the 3d model remains ugly but we are looking for a replacement) It will not rotate on pitch and roll when you hit something but will auto stabilize

In The Long Run The Game changes

removedWe have changed the character to be quicker and to be more subject to the different gravity and air density conditions. It no longer uses root motion to move but it's capsule driven with a physic falling system and jumping system. (we are still working on swimming for Titan) https://youtu.be/agfObFRZa2Q The character now can make jumps according to: 1) the time the button is pressed 2) Planet gravity 3) Air density So, for example on Venus gravity is a bit less than on earth but air density is much greater so, if you jump you shouldn't go far because of friction. But on The Moon there's almost no friction and low gravity so jumps will be much longer and higher. Also fall damage is now calculated considering velocity, mass and gravity. We are still working on the movement animations that, for this update, are standard so the character will move at the same speed on each planet but this is going to be changed to be more based on the same principle of gravity / air density. Also changed the jetpack to be more controllable (the 3d model remains ugly but we are looking for a replacement) It will not rotate on pitch and roll when you hit something but will auto stabilize

We have changed the character to be quicker and to be more subject to the different gravity and air density conditions. It no longer uses root motion to move but it's capsule driven with a physic falling system and jumping system. (we are still working on swimming for Titan) https://youtu.be/agfObFRZa2Q The character now can make jumps according to: 1) the time the button is pressed 2) Planet gravity 3) Air density So, for example on Venus gravity is a bit less than on earth but air density is much greater so, if you jump you shouldn't go far because of friction. But on The Moon there's almost no friction and low gravity so jumps will be much longer and higher. Also fall damage is now calculated considering velocity, mass and gravity. We are still working on the movement animations that, for this update, are standard so the character will move at the same speed on each planet but this is going to be changed to be more based on the same principle of gravity / air density. Also changed the jetpack to be more controllable (the 3d model remains ugly but we are looking for a replacement) It will not rotate on pitch and roll when you hit something but will auto stabilize

Source

Steam News / 1 November 2018

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