Full notes
Full In The Long Run The Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
In The Long Run The Game changes
Added mouse placement for build parts. If you use game-pad controller the game will detect it and the placement will be on where the player is looking
Added linear interface support for gamepad because radial menus were hard to use. You can scroll the buttons with right thumbstick and press "A" to confirm the selected button.
Remade the landscape material to be less GPU heavy without removing tessellation to gain some fps, For now we have changed only Mars and the Moon. FPS are better than on Pluto that uses the old material but we still have to work on material settings to be as realistic as possible.
Fixed the interaction system that was giving wrong informations, the whole system can also be used with gamepad controller now.
Added more camera views like a first person steady cam and a standard third person camera much more stabilized than the RTS camera that is the default. Also changed the camera selection system to be clearer
- Fixed many other bugs like the repair robot that were causing FPS drops Known bugs- A bug with the resource destructible meshes that are out of scale and they have a bad material, plus resources aren't very visible with tessellation. - A bug when exiting creative mode that you have to press "P" Twice. We will make an hotfix tomorrow for these two bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
