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Steam News12 October 20187y ago

Update 12.3: Added turrets, laser walls and more...

We are working on an attacking ai that you can enable if you want some combat and enemies so we have also added some base part for the defence of the bases.

Full notes

Full In The Long Run The Game update

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What changed

1 fix1 addition0 changes0 removals
  • Maps
fixedWe are working on an attacking ai that you can enable if you want some combat and enemies so we have also added some base part for the defence of the bases. 1) We have added 4 type of turrets that can damage the player: Laser, flamer, bullet and missile turret. 2) We have added a laser wall to protect your bases 3) Changed the damage system to be more clear and also the death of the character by adding a selector to choose where to resurrect. 4) Changed the camera collision that was not working well with landscape. 5) Reimplemented the possibility to rotate exterior base parts and monorail stations after they have been placed via the interaction menu 6) Fixed the "ore collector" that is a part to automatically collect ores from rovers if you park the rover nearby this unit 7) Added the possibility to visualize many visibile stars position in the starting map (the planetarium). This is made by using ESA - Hipparcos catalogue of stars database and by generating a star of the right color class as it would be in the real sky.
addedThe limit is that it doesn't reproduce the gas clouds among the stars so we are looking for a solution otherwise we need to keep a skysphere image of the milky way in the background. Therefore we only added this to the starting map, for now... This is something that we would like to add also to the game maps to made possible orienting using stars position but it's still to be tested. 8) minor fixes

In The Long Run The Game changes

fixedWe are working on an attacking ai that you can enable if you want some combat and enemies so we have also added some base part for the defence of the bases. 1) We have added 4 type of turrets that can damage the player: Laser, flamer, bullet and missile turret. 2) We have added a laser wall to protect your bases 3) Changed the damage system to be more clear and also the death of the character by adding a selector to choose where to resurrect. 4) Changed the camera collision that was not working well with landscape. 5) Reimplemented the possibility to rotate exterior base parts and monorail stations after they have been placed via the interaction menu 6) Fixed the "ore collector" that is a part to automatically collect ores from rovers if you park the rover nearby this unit 7) Added the possibility to visualize many visibile stars position in the starting map (the planetarium). This is made by using ESA - Hipparcos catalogue of stars database and by generating a star of the right color class as it would be in the real sky.
addedThe limit is that it doesn't reproduce the gas clouds among the stars so we are looking for a solution otherwise we need to keep a skysphere image of the milky way in the background. Therefore we only added this to the starting map, for now... This is something that we would like to add also to the game maps to made possible orienting using stars position but it's still to be tested. 8) minor fixes

We are working on an attacking ai that you can enable if you want some combat and enemies so we have also added some base part for the defence of the bases. 1) We have added 4 type of turrets that can damage the player: Laser, flamer, bullet and missile turret. 2) We have added a laser wall to protect your bases 3) Changed the damage system to be more clear and also the death of the character by adding a selector to choose where to resurrect. 4) Changed the camera collision that was not working well with landscape. 5) Reimplemented the possibility to rotate exterior base parts and monorail stations after they have been placed via the interaction menu 6) Fixed the "ore collector" that is a part to automatically collect ores from rovers if you park the rover nearby this unit 7) Added the possibility to visualize many visibile stars position in the starting map (the planetarium). This is made by using ESA - Hipparcos catalogue of stars database and by generating a star of the right color class as it would be in the real sky.

The limit is that it doesn't reproduce the gas clouds among the stars so we are looking for a solution otherwise we need to keep a skysphere image of the milky way in the background. Therefore we only added this to the starting map, for now... This is something that we would like to add also to the game maps to made possible orienting using stars position but it's still to be tested. 8) minor fixes

Download size 244 mb

Source

Steam News / 12 October 2018

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