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Steam News9 October 20187y ago

Update 12.2: General bugfixing, added quickslots, better loading of big bases

Inventory hotfix: there was a bug when removing the helmet that was causing issues because of the not correct implementation of the weight and max slots check.

Full notes

Full In The Long Run The Game update

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What changed

7 fixes2 additions2 changes0 removals
  • Fixes
  • UI and audio
  • Maps
  • Gameplay
fixedInventory hotfix: there was a bug when removing the helmet that was causing issues because of the not correct implementation of the weight and max slots check. So, if your inventory has too much weight or it's full and you remove the helmet it will automatically dropped on the ground. Also fixed the two information bars on weight and slots used that were not clear and wrong and now are fixed to show the correct usage and weight of the inventory.
addedWe also added 5 quickslots to the inventory, if you place an item in one of the first 5 slots it will be automatically used when pressing alt + the slot number that you can read in the tooltip.
fixedFixed an issue when placing a lot of parts that was causing too much work for the cpu when parts were not completed.
changedMade the inspect (tab) selector to sort interface icons basing on the distance from the player and reduced the interaction range so it's more easy to choose the right part to inspect. Also made the inspect panel automatically open for a quicker inspection of parts and a button to immediatly show inventory of a base part.
changedBetter and quicker loading of bases. We made loading faster for new maps or maps with many buildings so you can save your character inside a building without risking to see it falling when reloading the map.
fixedFixed item that were displaying a none information when dropped

In The Long Run The Game changes

fixedInventory hotfix: there was a bug when removing the helmet that was causing issues because of the not correct implementation of the weight and max slots check. So, if your inventory has too much weight or it's full and you remove the helmet it will automatically dropped on the ground. Also fixed the two information bars on weight and slots used that were not clear and wrong and now are fixed to show the correct usage and weight of the inventory.
addedWe also added 5 quickslots to the inventory, if you place an item in one of the first 5 slots it will be automatically used when pressing alt + the slot number that you can read in the tooltip.
fixedFixed an issue when placing a lot of parts that was causing too much work for the cpu when parts were not completed.
changedMade the inspect (tab) selector to sort interface icons basing on the distance from the player and reduced the interaction range so it's more easy to choose the right part to inspect. Also made the inspect panel automatically open for a quicker inspection of parts and a button to immediatly show inventory of a base part.
changedBetter and quicker loading of bases. We made loading faster for new maps or maps with many buildings so you can save your character inside a building without risking to see it falling when reloading the map.
  1. Inventory hotfixthere was a bug when removing the helmet that was causing issues because of the not correct implementation of the weight and max slots check. So, if your inventory has too much weight or it's full and you remove the helmet it will automatically dropped on the ground. Also fixed the two information bars on weight and slots used that were not clear and wrong and now are fixed to show the correct usage and weight of the inventory.
  1. We also added 5 quickslots to the inventory, if you place an item in one of the first 5 slots it will be automatically used when pressing alt + the slot number that you can read in the tooltip.

  2. Fixed an issue when placing a lot of parts that was causing too much work for the cpu when parts were not completed.

  3. Made the exterior doors also interactable because, if placed on a wrong foundation, it was not possible to manually open it.

  4. Made the inspect (tab) selector to sort interface icons basing on the distance from the player and reduced the interaction range so it's more easy to choose the right part to inspect. Also made the inspect panel automatically open for a quicker inspection of parts and a button to immediatly show inventory of a base part.

  5. Better and quicker loading of bases. We made loading faster for new maps or maps with many buildings so you can save your character inside a building without risking to see it falling when reloading the map.

  1. Fixed item that were displaying a none information when dropped

  2. Fixed camera collision with base parts that was not working well

  3. Fixed the dust storm on Mars to increase Volumetric Fog much more

  1. Fixed the "show all parts to build" button to sort each part for type in the building mode

  2. Fixed some parts with an empty structure (part type none) that could affect some savegame (anyway these are parts that are not visible but appeared in the all parts list when inspecting a base)

  3. Rearranged menus to be quicker to use

  4. Added a chat panel (it's still experimental and can be toggled with the "i" icon inside the character stats panel on the left) This is a system that we would like to use as a ground control that can provide informations about the planet, points of interests, calculate distances etc using an AI that simulates real replies. 12) various issues fixed

Source

Steam News / 9 October 2018

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