Update log
Full In The Black update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.
Core System Overhauls
- Tobii Eye/Head Tracking RewriteWe've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box
Turret Controller & Gimbal Logic Refactor:
- PerformanceGimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts.
- Aiming StabilityWe've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.
Quality of Life & Bug Fixes
Default View Settings:
Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu.
Default Eye Tracking Acceleration: x0.3
Default Head Tracking Acceleration: x0.3
- UI InitializationFixed a subtle bug in our list entry widgets that was causing some buttons to not work.
Source
