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Steam News12 January 20265mo ago

In The Black (Demo) - Hotfix - 1449

We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.

In this update2

Full notes

Full In The Black update

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What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedWe've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.
addedCore System OverhaulsTobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box
addedCore System OverhaulsTurret Controller & Gimbal Logic Refactor: Performance: Gimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts. Aiming Stability: We've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.
changedQuality of Life & Bug FixesDefault View Settings: Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu. Default Eye Tracking Acceleration: x0.3 Default Head Tracking Acceleration: x0.3
fixedQuality of Life & Bug FixesUI Initialization: Fixed a subtle bug in our list entry widgets that was causing some buttons to not work.

In The Black changes

changedWe've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.
addedTobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box
addedTurret Controller & Gimbal Logic Refactor: Performance: Gimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts. Aiming Stability: We've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.
changedDefault View Settings: Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu. Default Eye Tracking Acceleration: x0.3 Default Head Tracking Acceleration: x0.3
fixedUI Initialization: Fixed a subtle bug in our list entry widgets that was causing some buttons to not work.

We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.

Core System Overhauls

  • Tobii Eye/Head Tracking RewriteWe've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box
  • Turret Controller & Gimbal Logic Refactor:

    • PerformanceGimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts.
    • Aiming StabilityWe've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.

Quality of Life & Bug Fixes

  • Default View Settings:

    • Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu.

    • Default Eye Tracking Acceleration: x0.3

    • Default Head Tracking Acceleration: x0.3

  • UI InitializationFixed a subtle bug in our list entry widgets that was causing some buttons to not work.

Source

Steam News / 12 January 2026

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