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Steam News29 May 20261mo ago

In The Black (Main) Update Patch 1724

Watch Patch Video on YouTube Overview This patch serves as a final push before our first content update.

In this update12

Full notes

Full In The Black update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions14 changes4 removals
  • Store
  • UI and audio
  • Server
  • Maps
  • Balance
  • Performance
changedKey HighlightsCosmetics Unlockable through rank progression.
changedSquad & Co-op PolishAudio Sync : Co-op music and voiceover events are now properly synchronized between pilots, eliminating silent mission states.
removedSquad & Co-op PolishClean Transitions : Returning to the hangar from a co-op session no longer triggers a harmless but confusing network failure popup.
removedInventory & Ship EditorSell Guard : Items staged in an unsaved loadout can no longer be sold. This prevents "ghost" items and inventory desyncs between the client and server.
changedInventory & Ship EditorAuthoritative Ownership : Item ownership is now driven entirely by the server's authoritative [c]Player Items[/c] list, resolving issues with stale data.
changedInventory & Ship EditorShip Status UI : Ships now display a clear status ([c]Healthy[/c], [c]No Weapons[/c], [c]Invalid Data[/c]) in the hangar to warn pilots of invalid loadouts. The system will automatically attempt to reconcile these issues upon saving.

In The Black changes

changedCosmetics Unlockable through rank progression.
changedAudio Sync : Co-op music and voiceover events are now properly synchronized between pilots, eliminating silent mission states.
removedClean Transitions : Returning to the hangar from a co-op session no longer triggers a harmless but confusing network failure popup.
removedSell Guard : Items staged in an unsaved loadout can no longer be sold. This prevents "ghost" items and inventory desyncs between the client and server.
changedAuthoritative Ownership : Item ownership is now driven entirely by the server's authoritative [c]Player Items[/c] list, resolving issues with stale data.

Watch Patch Video on YouTube

Overview

This patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and the ship modification pipeline.

Key Highlights

  • Squads System & Co-op Contracts are officially back online.

  • Cosmetics Unlockable through rank progression.

  • Inventory Management is now significantly more reliable.

Core System Overhauls

Squad & Co-op Polish

  • Audio Sync: Co-op music and voiceover events are now properly synchronized between pilots, eliminating silent mission states.

  • Clean Transitions: Returning to the hangar from a co-op session no longer triggers a harmless but confusing network failure popup.

  • Camera Polish: The post-match camera framing has been widened so your entire hero ship is visible for ultrawide players.

Inventory & Ship Editor

  • Modification Rollback: The Ship Frame Editor now takes a snapshot of your loadout before you make changes. Canceling out restores the ship to its exact prior state, including modules and gimbaled weapons.

  • Sell Guard: Items staged in an unsaved loadout can no longer be sold. This prevents "ghost" items and inventory desyncs between the client and server.

  • Authoritative Ownership: Item ownership is now driven entirely by the server's authoritative [c]Player Items[/c] list, resolving issues with stale data.

  • Ship Status UI: Ships now display a clear status ([c]Healthy[/c], [c]No Weapons[/c], [c]Invalid Data[/c]) in the hangar to warn pilots of invalid loadouts. The system will automatically attempt to reconcile these issues upon saving.

  • All these changes are in preparation for the next version of the ShipFrame Editor. Pilots will be able to stage ship configuration changes and module inventory transactions before finalizing. This will give pilots more visibility of their ship upgrade options maximizing their buying power.

Economy & Flight Rebalance

  • Standardized Repair Cost: The baseline repair cost is now a uniform 1% of the ship's value, flattening the risk/reward curve.

  • Reward Consistency: The reward multiplier spread has been compressed from 1-4x down to 1-2x, ensuring more consistent earnings across the entire roster.

  • Armor & ThrustersPegasus and Hyperion armor ratings have increased by 10%. Additionally, global RCS thruster translation force has increased by ~50%, making lateral and vertical strafing much more responsive.

Energy Weapon Damage Model

  • Physical Damage ReworkLaser weapon mechanics have been reworked to rely on heated mass and patch area rather than opaque damage constants. Laser damage now ramps up with sustained contact on a component and decays when contact is lost. This is a temporary balancing change as we prepare to bring a more in-depth thermal system online.
  • Progression FixFixed a bug causing energy weapons to award excessive and incorrectly categorized Certification Points. Points are now correctly capped and will no longer overflow into other tracks.

Fixes and Improvements

Weapons & Combat

  • Gimbal Editing Locks RemovedHardpoint locks on gimbals have been temporarily removed for all Hyperion and Kolibri variants until a better UI experience can be built.
  • Projectile StabilityFixed jitter and visual instability for projectiles resulting in smoother tracers. We also uncapped projectile collision detection frequency to give higher resolution visual kinematics and damage calculations.
  • CIWS PredictionFixed a bug where CIWS-mode weapons incorrectly ran local manual-trigger prediction, which corrupted audio loops on remote clients.
  • Blindspot Mission TuningReduced the health of destroyable objectives to better match the mission's pacing.

Hangar, UI, & Backend

  • Post-Match Scoreboards: Overhauled the post-match data pipeline to fix race conditions. Scoreboards will no longer be empty or missing players, and disconnected players will now remain listed.

  • Ship Purchase FlowBuying a ship is now safely tracked in the [c]InventoryManager[/c]. The UI will only show a completed purchase once the backend confirms the new ship and its items are present in your local inventory.
  • Inventory FilteringItems already equipped on a vehicle will no longer show up as available in the inventory list.
  • Memory Optimization: Plugged several memory leak vectors to improve long-session stability and performance.

  • Drone UI indicatorsUpdated to better reflect their type.
  • Turret UI indicatorsUpdated to improve their visibility and relation indicators.

Misc.

  • Replaced drone wreckage with appropriate visuals

Known Issues

  • After leaving a squad and then immediately joining a new squad there can be a failure to join the next match the squad leader enters/creates.

  • Occasionally as a client you may see a prolonged black screen after taking control of a ship, this will clear automatically after a few seconds or if you cycle camera view.

  • As a client, railgun projectiles will very rarely interfere with your ship when firing.

Source

Steam News / 29 May 2026

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