In The Black
Steam News 19 October 20257mo ago

Demo - In The Black – Minor Patch 1334

Gameplay & Balance Railgun Damage Adjustment Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential. Adjustments affect the Hyperion, Pegasus, and Reus ship…

Update log

Full In The Black update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition13 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
changedGameplay & BalanceRailgun Damage Adjustment
changedGameplay & BalanceArmor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.
changedGameplay & BalanceAdjustments affect the Hyperion , Pegasus , and Reus ship families.
changedGameplay & BalanceThis is part of ongoing tuning to encourage more dynamic mid-range engagements.
changedGameplay & BalanceTutorial Combat Improvements
fixedGameplay & BalanceFixed an issue in the Basic Combat Tutorial where simulated targets were overly durable. Simulator Target ships can now be destroyed as intended.

Gameplay & Balance

Railgun Damage Adjustment

  • Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.

  • Adjustments affect the Hyperion, Pegasus, and Reus ship families.

  • This is part of ongoing tuning to encourage more dynamic mid-range engagements.

Tutorial Combat Improvements

  • Fixed an issue in the Basic Combat Tutorial where simulated targets were overly durable.

    • Simulator Target ships can now be destroyed as intended.

  • Target health and armor values have been lowered to allow quicker destruction and smoother progression.

Stability & Technical Fixes

Timer System Cleanup

  • Fixed multiple cases across gameplay and UI systems where timers were being improperly cleared, leading to potential memory leaks or delayed callbacks.

Widget & UI Cleanup

  • Resolved edge cases in menu popups and fading widgets that could retain active timers after destruction.

  • Improved world validity checks in destructors to prevent crashes during rapid level changes.

Music Manager & Post-Match Logic

  • Simplified Dynamic Music Manager lifecycle cleanup to prevent redundant timer invalidation.

  • Fixed an edge case where post-match data sync would occasionally retry incorrectly when no scene reference was available.

Quality-of-Life Fixes

  • Added validation to ensure reactor modules, vehicle spawn logic, and docking systems no longer trigger callbacks after world unload.

  • Reduced potential crash frequency when quitting during post-match or loading screens.

What’s Next: Input System Overhaul

We’ve heard your feedback loud and clear regarding input reliability and device support.

Our team is currently reworking major parts of the input and control mapping system, with improvements arriving in the next update.

This overhaul will include:

  • A redesigned input interface with clearer device and binding management

  • Proper multi-device support (HOTAS, HOSAS, gamepad, keyboard, etc.)

  • Fixes for bindings that occasionally reset or fail to save

  • Expanded import/export options for control profiles

Please note: as part of this rework, existing control bindings will be reset.

You’ll need to rebind your controls after the future update, but this reset is necessary to ensure a cleaner, more reliable foundation going forward.

Source

Steam News / 19 October 2025

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