Update log
Full In The Black update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Performance
- Gameplay
- UI and audio
Gameplay & Balance
Railgun Damage Adjustment
Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.
Adjustments affect the Hyperion, Pegasus, and Reus ship families.
This is part of ongoing tuning to encourage more dynamic mid-range engagements.
Tutorial Combat Improvements
Fixed an issue in the Basic Combat Tutorial where simulated targets were overly durable.
Simulator Target ships can now be destroyed as intended.
Target health and armor values have been lowered to allow quicker destruction and smoother progression.
Stability & Technical Fixes
Timer System Cleanup
Fixed multiple cases across gameplay and UI systems where timers were being improperly cleared, leading to potential memory leaks or delayed callbacks.
Widget & UI Cleanup
Resolved edge cases in menu popups and fading widgets that could retain active timers after destruction.
Improved world validity checks in destructors to prevent crashes during rapid level changes.
Music Manager & Post-Match Logic
Simplified Dynamic Music Manager lifecycle cleanup to prevent redundant timer invalidation.
Fixed an edge case where post-match data sync would occasionally retry incorrectly when no scene reference was available.
Quality-of-Life Fixes
Added validation to ensure reactor modules, vehicle spawn logic, and docking systems no longer trigger callbacks after world unload.
Reduced potential crash frequency when quitting during post-match or loading screens.
What’s Next: Input System Overhaul
We’ve heard your feedback loud and clear regarding input reliability and device support.
Our team is currently reworking major parts of the input and control mapping system, with improvements arriving in the next update.
This overhaul will include:
A redesigned input interface with clearer device and binding management
Proper multi-device support (HOTAS, HOSAS, gamepad, keyboard, etc.)
Fixes for bindings that occasionally reset or fail to save
Expanded import/export options for control profiles
Please note: as part of this rework, existing control bindings will be reset.
You’ll need to rebind your controls after the future update, but this reset is necessary to ensure a cleaner, more reliable foundation going forward.
Source
