Update log
Full In The Black update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
- Balance
Gameplay Updates
Drone Sweep
You can now select the difficulty level of Drone Sweep
Contract payout is now properly displayed and rewarded to players
Free Flight Safety Boundaries
Free Flight now includes a Play Area Enforcement system that prevents ships from drifting indefinitely into space. The system will automatically warn players who approach unsafe limits and gently guide them back into navigable space. This reduces coordinate drift issues and ensures consistent world physics.
Improved Projectile Feedback
Weapons now provide hit feedback for ballistic impacts, triggering visual indicators when a shot connects, improving combat readability. This will continue to be improved as we move forward.
Ship Frame Editor
Added camera offset when editing hard-points and paint scheme to allow better visibility of the ship.
System & Technical Improvements
Thumbnail Rendering Optimization
Reduced stutter caused by ship thumbnail generation in the Hangar.
Removed blocking texture streaming calls that could momentarily freeze the game thread.
Free Flight Play Area Limitations
Implemented boundary limits in the Free Flight level to manage safe flight boundaries.
Projectile and Weapon Systems
Fixed a rare issue where fast-moving projectiles could miss collisions on their first frame.
Improved internal filtering so projectiles correctly ignore their parent ship and attached components.
Cleaned up projectile manager callbacks to ensure consistent replication of hit events.
User Interface & Experience
Feedback Menu Fixes
Fixed an issue where the Feedback Form could freeze or lose input focus when opened.
Addressed a bug causing screenshots to fail or hang the input mode when submitting feedback.
The menu now correctly restores camera control and UI input after feedback submission.
Vehicle Spawn & Session Stability
Fixed a null reference in the vehicle spawn manager that could occur during match transitions or map loads.
Improved spawn-point reservation and validation logic to prevent double-allocations.
Enhanced debug logging for spawn events and corrected edge cases for multiplayer travel.
Post-Match & Spectator Polish
Post Match Scene more reliably loads and displays data.
Smoothed camera interpolation during end-of-round transitions.
Adjusted spectator switching logic to prevent soft camera locks after re-spawn or mission completion.
Minor animation fixes to post-match ship rotation and display states.
Additional Fixes & Adjustments
Fixed minor mesh clipping and lighting issues in Free Flight asteroid zones.
Updated multiple UI elements for consistency across menu resolutions.
Adjusted several mission data tables for accuracy and naming consistency.
Fixed instances where weapons could damage and destroy themselves when moving at speed.
Source
