Full notes
Full In Passing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys, Biff here! Don't want to do a huge introduction -- here's the week 1 patch notes. We're still in discussions about what our next patch will look like, but this covers off some of the immediate week 1 concerns. Expect a follow up next week. Please continue pouring in the feedback, we really do read it all and appreciate it!
What changed
- Gameplay
- UI and audio
Week 1 Patch Notes
General
Increased resolution of in-game save screenshots
Reduced the overall size of narrative text
Adjusted text spacing on credits
Gameplay
Added the first wave of achievements (looking to finish next week; current functionality is incomplete)
Winged Mode -Players will now be gently notified about winged mode if they are struggling
Added a UI element to denote when winged mode is on
Level 10 -Replaced placeholder crumbling platforms
Spawn and checkpoint adjustments - Several spawns and checkpoints have been adjusted; some even added. There should be no more surprise falls and fewer stretches without hitting a checkpoint.
Audio
Lowered music volume in all levels
Lowered volume of crumbling platforms
Bugs
Properly disabled the use of reset while in vignettes that can lock you out
Doors properly play their sound when closing
Source
Changelog.gg summarizes and formats this update. How we read updates.
