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- In Death
The Afterlife is Getting Bigger
Dear Players, For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to…
Announcement1 changeBalance - In Death
Servers back to green
The network connectivity should be restored now.
Announcement1 changeServer - In Death
Network Trouble
We are facing some network trouble in the moment, so online features and persistence will not work. We are actively troubleshooting and will inform you when back to normal. Sorry for the inconvenience.
Announcement1 changeServer - In Death
Patch 22922
Bugfixes: Removed collisions on Familiar. By player demand, occasional wacky ragdoll death animations are now a feature. Fix for time dilation affecting frozen enemies. Executioner score (Kill Sprees) now take correct p…
Announcement6 changesGameplayBalance - In Death
Patch 22842
Bug fixes Teleportation onto islands is back with a proper fix to being able to teleport onto the sides of rocks (you shouldn't be able to anymore). Orphan scoring should work now. Fixing the fact that mobs would spawn/…
Event9 changesFixGameplay - In Death
Bugfix patch 22772
Bug fixes Fix tutorial progression bug where you had full health and could not pick up the Blood of the Lamb. Make the knife not get flung into a random direction when you're moving using free loco and teleporting and t…
Announcement1 changeBalance - In Death
Feature and Bugfix patch 22757
This patch has a fair amount of performance optimisation as well as the following: Features New scoring system used for leaderboards and challenges New UI for run results, challenge results and challenge history Redesig…
Event9 changesPerformanceGameplay - In Death
Scoring update incoming
As we mentioned earlier when we did a progression reset, it was part of multi-phased update where the next step was an update to the scoring system. As things were, gold collected during a run was the sole metric used t…
Announcement1 changeBalance
