Full notes
Full In Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Bugfixes:
Removed collisions on Familiar.
By player demand, occasional wacky ragdoll death animations are now a feature.
Fix for time dilation affecting frozen enemies.
Executioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly
Achievements that open up certain pits and add orphans to the world do so correctly now.
Holy Armor now persists across continue points.
Tutorial videos now loop correctly.
Gold collected and damage dealt were adding 25% of their value to Pit Dweller bonus. Killing spree and orphan kills were not adding to pit bonus.
During the Anakim boss fight, abominations and knights no longer count towards Executioner score.
With this patch, good players should on average see higher Pit Dweller bonus scores.
Source
Changelog.gg summarizes and formats this update. How we read updates.
