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Steam News13 June 20188y ago

Patch 22922

Bugfixes: Removed collisions on Familiar. By player demand, occasional wacky ragdoll death animations are now a feature. Fix for time dilation affecting frozen enemies.

Full notes

Full In Death update

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What changed

1 fix2 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Balance
removedRemoved collisions on Familiar.
changedBy player demand, occasional wacky ragdoll death animations are now a feature.
fixedFix for time dilation affecting frozen enemies.
changedExecutioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly
addedAchievements that open up certain pits and add orphans to the world do so correctly now.
changedHoly Armor now persists across continue points.

Bugfixes:

  • Removed collisions on Familiar.

  • By player demand, occasional wacky ragdoll death animations are now a feature.

  • Fix for time dilation affecting frozen enemies.

  • Executioner score (Kill Sprees) now take correct play session duration. In very rare occasions, it was calculated incorrectly

  • Achievements that open up certain pits and add orphans to the world do so correctly now.

  • Holy Armor now persists across continue points.

  • Tutorial videos now loop correctly.

  • Gold collected and damage dealt were adding 25% of their value to Pit Dweller bonus. Killing spree and orphan kills were not adding to pit bonus.

  • During the Anakim boss fight, abominations and knights no longer count towards Executioner score.

  • With this patch, good players should on average see higher Pit Dweller bonus scores.

Source

Steam News / 13 June 2018

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