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- In Death
Patch 25334
Bugfix: Gabriel sometimes got stuck in invulnerable state Bugfix: Two-handed crossbow mode disabled
Announcement1 changeGameplay - In Death
Beta Testing of New Engine Build
The current version of In Death is based on version 4.20 of the Unreal Engine. This version of the engine did not have native support for WMR (only through SteamVR) and some users also experienced crashes during some sc…
Announcement2 changesCompatibilityGameplay - In Death
Patch 25289
Bug Fix: Headshot unlocks should now work properly
Announcement - In Death
Patch 25825
Bug Fix: Ensuring that Gabriel's invulnerability window ends at the appropiate time Note that we were unable to repro all reported Gabriel glitches, so this fix might only address one of them.
Announcement - In Death
Patch 25280
Fix: Progress should be saved even in the advent of a crash Fix: Gabriel exploit fixed Fix: Azure achievement type fixed Fix: Shield now works with loaded crossbow Feature: You can now mute the choral music in runs
Security3 changesFixPerformance - In Death
Patch coming up which will invalidate current continue points
This is just a heads up that we have a small upcoming patch that will invalidate existing continue points, so you might want to conclude your current continue run in the next couple of days if you don't want to lose it.
Announcement - In Death
Patch 24977
Fix: Banshee projectiles now have time limit, prevent them to fly into the distance forever Gameplay: Gabriel spawns cupids Fix: Prevent Gabriel from being stuck Fix: Quiver exploit fixed Balance: Scoring has been adjus…
Security5 changesFixGameplay - In Death
Patch 24901
Fixed: some items were dropping before the corresponding achievement is unlocked. Graphics: adjustments to lighting and fog, interiors should be brighter. Balancing: Wrath of God arrow no longer drops as often in Paradi…
Store2 changesFixGameplay - In Death
Patch 24839
fixed: crossbow swapping with longbow now works repeatedly, no issue with the video card connector following out of Sanctuary. fixed: Bug where player using free locomotion could get bumped back out of Pit when entering…
Announcement1 changeFix - In Death
In Death Out of Early Access!
We are happy to announce that In Death is now out of Early Access with brand new content, weapons and enemies! We hope that you will have an enjoyable time but we will be monitoring all channels for issues in the coming…
Announcement1 changeGameplay - In Death
Info about progression after Full Launch
As you might be aware from previous announcements, In Death will be coming out of Early Access the 2nd October. We just wanted to inform you on what this will mean with regard to your progression: Achievement progressio…
Announcement3 changesGameplay - In Death
On October 2nd, In Death Leaves Early Access
Dear Players, The Sólfar team is incredibly excited to announce that In Death is leaving Early Access on Tuesday October 2nd. Its been an amazing journey with those of you who chose to support our efforts to perfect thi…
Announcement1 changeBalance - In Death
The Afterlife is Getting Bigger
Dear Players, For the last 6 months we have been actively working on new content for In Death and here is a sneak preview, which we revealed today with NVIDIA at Gamescom in Cologne. We are adding a whole new chapter to…
Announcement1 changeBalance - In Death
Servers back to green
The network connectivity should be restored now.
Announcement1 changeServer - In Death
Network Trouble
We are facing some network trouble in the moment, so online features and persistence will not work. We are actively troubleshooting and will inform you when back to normal. Sorry for the inconvenience.
Announcement1 changeServer - In Death
Patch 22922
Bugfixes: Removed collisions on Familiar. By player demand, occasional wacky ragdoll death animations are now a feature. Fix for time dilation affecting frozen enemies. Executioner score (Kill Sprees) now take correct p…
Announcement6 changesGameplayBalance
