Full notes
Full In Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
This patch has a fair amount of performance optimisation as well as the following: Features
New scoring system used for leaderboards and challenges
New UI for run results, challenge results and challenge history
Redesign of the sanctuary.
Bug fixes
Some visual bug fixes.
You should no longer be able to accidentally teleport onto rocks below buildings.
Improvements to issues you may have been having with the death screen.
Free locomotion should no longer be too slow while Grace of God is active.
Grace of God fixes: player arrows should not be time dilated. Teleport arrow teleport respects time dilation.
Abominations can now be perfect-parried... and they'll play the right sound.
Sniper archers now fire arrows with the right speed.
Balancing
Damage over time effects no longer stack.
Divine sight has a preference for actually visible enemies now. If none are visible, then the closest.
Quality of Life
Added warning when initiating challenges close to Reckoning time
You can now invert which hand is for free locomotion and which is for the smooth rotation in the movement preferences. This will hopefully be nice for the left-handed players that got used to the inverted scheme.
Source
Changelog.gg summarizes and formats this update. How we read updates.
