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Steam News20 March 20251y ago

Tiny Update #8

Wassup, friends. Yet again I'm back once more, to share what's up and down. See this list down below and read up these new things: Levels: Terra Tower Hall Combat Characters: Red Moonster Red Moon Guard Red Moonion Merc

Full notes

Full Idylls of the Lunar Maria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions8 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
addedSee this list down below and read up these new things:
fixedFixed a bug with Stormy Status being pesky and halting gameplay
fixedFixed a bug on hardcore when team members died
fixedFixed a bug where enemies that had multiple attacks at the same time would halt gameplay
addedNew cat coins display
changedChanged some sounds

Idylls of the Lunar Maria changes

addedSee this list down below and read up these new things:
fixedFixed a bug with Stormy Status being pesky and halting gameplay
fixedFixed a bug on hardcore when team members died
fixedFixed a bug where enemies that had multiple attacks at the same time would halt gameplay
addedNew cat coins display

Wassup, friends. Yet again I'm back once more, to share what's up and down.

See this list down below and read up these new things:

Levels:

  • Terra Tower Hall

Combat Characters:

  • Red Moonster

  • Red Moon Guard

  • Red Moonion

  • Mercynary

  • Squiddo

  • Door

  • Chicken

  • Treasure Keeper

  • King Poodle

  • Curse King

  • Roboyar

  • Blue Cog

Exploration Encounters:

  • Chest

  • Bombles

  • Drilleye

  • Spidercrab

  • Designer

Exploration Scenery:

  • Jetty

  • Farmside

  • Tower Nothing

  • Blue Woods

  • Snowset

Tiles:

  • Red Moon

  • Gunpowder

Tile Upgrades:

  • Fire > Gunpowder

Changes:

  • Fixed a bug with Stormy Status being pesky and halting gameplay

  • Fixed a bug on hardcore when team members died

  • Fixed a bug where enemies that had multiple attacks at the same time would halt gameplay

  • Optimised the match pool info for when there's too much to show

  • New cat coins display

  • Changed some sounds

  • Changed some tiles (lemons look especially less ugly)

  • Changed how the cogs work (play The Heist to see them in action)

  • Boss battles for The Heist and The Red Castle

  • Reduced file size! Depends on your operating system how much exactly but all of them have been reduced by at least 200MB!

This update includes lots of new characters to fight, including two bosses! As usual I've painted some more backgrounds and made a few more exploration encounters. The Heist is starting to make more sense plot-wise, and The Red Castle makes complete sense now. The stories themselves I hope to make more involved with bespoke conversations and maybe even branching content.

The bosses themselves are typically simple enemies with large health pools and slow/big attacks, which should give you an opportunity to really utilise all the charms, upgrades, friends and abilties you've accumulated up to that point. I also thought it would be fun if the King Poodle joins you in the boss fight for The Red Castle.

You can gain combat items during combat now! The gunpowder tile will grant you bombs to drag onto the grid or enemies. In the future I will make something similar for health potions and so on.

A fun feature is a special designer dog that can upgrade your user interface if you meet him.

I've been working on a few important bug fixes, thanks to players letting me know about them! The gameplay doesn't seem to stop anymore but please let me know if you find anything. Thanks to everyone who has been patient for this update, I know it took a while!!

See ya later

Charlie

Source

Steam News / 20 March 2025

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