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Steam News20 July 202625d ago

Idyll Isle 1.0.5.2 Patch Notes

The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage.

Full notes

Full Idyll Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedThe Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced.
addedNew Content
changedExpedition Tavern · Expedition Loop : A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies ; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run ; the status bar shows runs remaining .
addedSettings · Opaque Background : New Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter . The setting is saved with your game.
changedGameplay Improvements
removedTraveling Merchant : Clicking a traveling merchant on the island no longer accidentally collapses the main UI.

Idyll Isle changes

addedThe Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced.
addedNew Content
changedExpedition Tavern · Expedition Loop : A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies ; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run ; the status bar shows runs remaining .
addedSettings · Opaque Background : New Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter . The setting is saved with your game.
changedGameplay Improvements

The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced.

New Content

  • Expedition Tavern · Expedition Loop: A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run; the status bar shows runs remaining.

  • Settings · Opaque BackgroundNew Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter . The setting is saved with your game.

Gameplay Improvements

  • Equipment · Timed items: Timed items (e.g. work meals) now pause while a worker is idle and resume when they return to work, instead of draining away during downtime.

  • Equipment · Auto-equip: After restocking consumables / work meals, workers missing gear are auto-equipped —no need to fit them one by one.

  • Traveling Merchant: Clicking a traveling merchant on the island no longer accidentally collapses the main UI.

  • TooltipsSmoother scrolling on long tooltips; fixed duplicate tooltips on some panels.

Bug Fixes

  • AchievementsFixed false achievement-unlock popups appearing when loading a save.
  • TimingFixed timing glitches when the system clock is set back (time zones, clock sync), for steadier offline/online time.
  • Livestock · TamingFixed shooing an animal possibly affecting one being tamed ; the taming panel now closes correctly.
  • Stability: Hardened registration/reuse logic across several building and scene UIs to reduce state desync.

Balance

  • Equipment CraftingSeveral equipment craft times lowered from 120 / 130s to 45s .

Source

Steam News / 20 July 2026

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