Full notes
Full Idyll Isle update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Idyll Isle changes
The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no longer collapses the UI, plus fixes for false achievement popups on load and clock-adjustment timing issues. Equipment craft times greatly reduced.
New Content
Expedition Tavern · Expedition Loop: A −/×N/+ counter next to Launch lets one party sail multiple runs back-to-back without re-launching each time. The max run count is capped by your current supplies; supply for all selected runs is deducted at launch. While a batch runs, the button becomes Stop loop and finishes after the current run; the status bar shows runs remaining.
- Settings · Opaque BackgroundNew Opaque Background toggle. The game runs as a transparent desktop window, and transparency compositing can cause stutter on some machines—turning this on uses an opaque background and noticeably reduces stutter . The setting is saved with your game.
Gameplay Improvements
Equipment · Timed items: Timed items (e.g. work meals) now pause while a worker is idle and resume when they return to work, instead of draining away during downtime.
Equipment · Auto-equip: After restocking consumables / work meals, workers missing gear are auto-equipped —no need to fit them one by one.
Traveling Merchant: Clicking a traveling merchant on the island no longer accidentally collapses the main UI.
- TooltipsSmoother scrolling on long tooltips; fixed duplicate tooltips on some panels.
Bug Fixes
- AchievementsFixed false achievement-unlock popups appearing when loading a save.
- TimingFixed timing glitches when the system clock is set back (time zones, clock sync), for steadier offline/online time.
- Livestock · TamingFixed shooing an animal possibly affecting one being tamed ; the taming panel now closes correctly.
Stability: Hardened registration/reuse logic across several building and scene UIs to reduce state desync.
Balance
- Equipment CraftingSeveral equipment craft times lowered from 120 / 130s to 45s .
Source
Changelog.gg summarizes and formats this update. How we read updates.
