In this update4
Full notes
Full IDUN update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
IDUN changes
I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming!
Added:
Pink cursor option for a fresh touch of style.
Balance:
- General MissionsRewards increased by 33%.
- Short RaidRewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
- WallsStarting count increased to 3 (from 1).
- Ice BitersHealth reduced from 1150 to 1000.
Mission Underground: Slightly easier to complete.
Changes:
Analytics data collection is now off by default.
Time between dormant spawn wave warnings increased from 30 to 40 seconds.
Updated Raid information screenshots.
Fewer things are randomly locked in harder missions.
Mech Proximity Mine damage on step is no longer exponential.
Added animations to the Wake-up Call Landship.
Fixes:
Rooms are now correctly deconstructed.
Space Station upgrades beyond level 6 now have proper results.
Bombers are less likely to get locked during gameplay.
Missing localization for production rooms and drone run modifiers fixed.
Added localization to the Raid mission panel info.
Tooltip icon added for Embrace Chamber.
Refinery upgrade corrected from "Mining Time" to "Drill Time."
Gulch & Spiral missions now unlock properly after completing Deep Dive.
Q, Clay & Meteor upgrade achievements now trigger correctly.
Full-screen mode in settings now functions as intended.
I'm committed to improving IDUN and making it the best experience possible. Please keep sharing your thoughts, your feedback is invaluable!
Source
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