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Steam News21 January 20251y ago

Patch Notes: Build 0.88 "Pink Dawn"

I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community.

In this update4

Full notes

Full IDUN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions8 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedBalance:General Missions: Rewards increased by 33%.
changedBalance:Short Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
changedBalance:Walls: Starting count increased to 3 (from 1).
changedBalance:Ice Biters: Health reduced from 1150 to 1000.
changedBalance:Mission Underground: Slightly easier to complete.
changedChanges:Time between dormant spawn wave warnings increased from 30 to 40 seconds.
Walls: Starting count13Walls: Starting count increased, buffIce Biters: Health11501000Ice Biters: Health decreased, nerfTime between dormant spawn wave warnings3040secondsTime between dormant spawn wave warnings increased, buff

IDUN changes

changedGeneral Missions: Rewards increased by 33%.
changedShort Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
changedWalls: Starting count increased to 3 (from 1).
changedIce Biters: Health reduced from 1150 to 1000.
changedMission Underground: Slightly easier to complete.

I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming!

Added:

  • Pink cursor option for a fresh touch of style.

Balance:

  • General MissionsRewards increased by 33%.
  • Short RaidRewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
  • WallsStarting count increased to 3 (from 1).
  • Ice BitersHealth reduced from 1150 to 1000.
  • Mission Underground: Slightly easier to complete.

Changes:

  • Analytics data collection is now off by default.

  • Time between dormant spawn wave warnings increased from 30 to 40 seconds.

  • Updated Raid information screenshots.

  • Fewer things are randomly locked in harder missions.

  • Mech Proximity Mine damage on step is no longer exponential.

  • Added animations to the Wake-up Call Landship.

Fixes:

  • Rooms are now correctly deconstructed.

  • Space Station upgrades beyond level 6 now have proper results.

  • Bombers are less likely to get locked during gameplay.

  • Missing localization for production rooms and drone run modifiers fixed.

  • Added localization to the Raid mission panel info.

  • Tooltip icon added for Embrace Chamber.

  • Refinery upgrade corrected from "Mining Time" to "Drill Time."

  • Gulch & Spiral missions now unlock properly after completing Deep Dive.

  • Q, Clay & Meteor upgrade achievements now trigger correctly.

  • Full-screen mode in settings now functions as intended.

I'm committed to improving IDUN and making it the best experience possible. Please keep sharing your thoughts, your feedback is invaluable!

Source

Steam News / 21 January 2025

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