Full notes
Full Idle Tycoon Manufacturing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Performance
Idle Tycoon Manufacturing changes
I hope you all had a great end-of-year holiday season. On my side, it was great : I was able to take a break, which gave me a lot of motivation to release T5, and it’s now done !
We are at 95% of the content. I still need to add an intermediate menu allowing multiple save files and parameter management before entering the game.
This is therefore the last chance to get the game at the early access price, after which a price increase will occur.
A small spoiler: I would like to add multiplayer after the official release. I hope I’ll manage to stick to it, but I can’t promise anything.
Additions :
T5
16 new R&D elements
2 new achievements
3 new decorative items
1 new machine (Luminite Forge)
1 factory expansion
Key configuration
4 camera movement buttons with a preset configuration on first launch
5 shortcuts to open menus
Changes :
Menu size settings now take into account :
the objectives menu size
the information menu size in the build menu
The injector’s shots that increase ingot value now take the visible ingot rate into account (there will no longer be any abuse where a single shot applied up to 10× the ingot value)
Conveyor belts under construction are animated when the performance setting is enabled, making their direction easier to identify
Bug fix :
The tutorial no longer blocks the player if the player progresses faster than it does
Source
Changelog.gg summarizes and formats this update. How we read updates.
