In this update6
Full notes
Full Idle Tycoon Manufacturing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Security
- Gameplay
- Fixes
Idle Tycoon Manufacturing changes
I announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it…
This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord.
How to play multiplayer
From the main menu (as long as you own the game, multiplayer is not available in the demo), click on the “Multiplayer” button located just above the “Play” button.
You will then have two options:
Host a lobby
Join a lobby
Hosting a game
The host simply needs to share their code.
Warning: this code contains your IP address. Only share it with people you trust.
Joining a game
To join a lobby:
Copy the host’s code
Paste it into the input field
Click “Join”
The game will attempt to connect you to the host. If the connection is successful:
The multiplayer menu will close
The “Multiplayer” button will become a disconnect button
You will see the cursors of other players in the lobby
The main menu is synchronized so you can get a preview of how it works.
I made sure the game runs properly with 4 players, but I didn’t set any limit. I believe the theoretical limit is 100 players. Use at your own risk, lol.
Starting the game
The host can then start a game of their choice. Maybe a private game just with you ?
The game will synchronize as best as possible. Everything is handmade, so some errors may occur.
Important notes:
All player actions must be validated by the host (small anti-cheat system)
The host then sends those actions to the other players
The host must keep the game in the foreground If the game runs in the background, other players will become desynchronized until the host brings the game window back to the foreground
It is strongly recommended that the player with the best internet connection and the best computer acts as the host.
Important note about crafting
The crafting menu only works for the host.
This requires a complete rework of the crafting system from scratch. In the meantime, only the host can use the crafting menu. I made this choice in order to release the multiplayer mode faster.
Other changes (outside multiplayer)
The save system for decorative elements has been modified ; your save may no longer work. If it does work, it is recommended to move and then place your decorative elements again to avoid any issues.
A broken machine can no longer be moved until it is repaired
Fixed a missing easter eggs issue on the main menu
Updated the formulas related to injectors: each time an ingot is struck, the next lightning strike will increase its value slightly less (up to 10 times, reaching 3× the injector’s multiplicative value)
Employees no longer visually enlarge when the cruiser gets closer to them (this caused issues in multiplayer, so for now, the feature has been completely removed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
