Full notes
Full Idle Spiral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Idle Spiral changes
Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated.
Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves.
Improved the backup, import, and restore UI. Recovery remains available even when normal save writes are safely blocked.
Fixed keyboard shortcuts activating while typing in Feedback and other text fields.
Added optional email consent so the development team can reply to submitted feedback.
Rebalanced Hanoi Tower’s cross-game rewards to prevent extreme exponential scaling.
Main Spiral parameters a–f: up to +20 decimal orders each.
Critical Damage: up to ×100.
Super Critical Damage: up to ×100.
Attack Speed: up to ×2.
Existing Hanoi upgrade levels and spent Cores are preserved.
Added further progression, Battle, automation, UI, and stability fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
