Full notes
Full Idle High update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Major Bugs: • Drugs were able to become negative through the lackey system, breaking logic for the lackeys. All drugs should clamp/set to zero now, if somehow the player manages to go below 0. On load, if you had negative drugs in your save, they should update to a zero balance.
Minor Bugs: • Slider bars had smooth movement when in reality they should've been adjusted by a specific step size. Slider bars have been updated to snap to step size values.
Source
Changelog.gg summarizes and formats this update. How we read updates.
