Full notes
Full Idle High update
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What changed
- Fixes
- UI and audio
- Balance
Major Bugs: • Lackey drug multipliers were not effecting expected cash values. Drug multipliers for lackeys are now online. • Lackey expected cash logic was causing a double-scaling bug. Meaning way more money than expected. Bug has been fixed.
Minor Bugs: • Lackey slider bars would not go past a value of 10, even when more than enough of that drug type was available. Issue has been resolved. • Corrected some logic/values for Shady Pines buyout. Law Enforcement will stop and heat will no longer generate. Heat will also be set to 0. • Foot traffic calculation was displaying erroneous values. Logic has been tied to customers stopping at the dealer now. Should result in more realistic values per hr. • Too many notifications were firing from running out of drug supplies. Logic has been tied to if labor force is active for that drug type.
Changes/Additions: • Swapped Execute button location on Lackey rows with the Send Out/Collect button location. • Added background to Lackey portraits. • Rounded values on text from Law Enforcement raids. No more decimals. • Added QoL button to dismiss all pop-up notifications.
Balances: • Weed price value will remain constant at $90 per unit (0.25). • Mushrooms price value has been increased from $90 to $110 per unit (0.25). • Meth price value has been increased from $100 to $200 per unit (0.5). • Cocaine price value will remain constant at $125 per unit (0.25). • Heroin price value has been increased from $125 to $220 per unit (0.5). • Ecstasy (pills) price value has been increased from $80 to $420 per unit (1). • The buyout price for Shady Pines has been decreased from $1,000,000,000 to $100,000,000. Value will be further adjusted when more cities are available!
Source
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