Full notes
Full Idle High update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
- Balance
- Gameplay
fixedMinor Bugs: • When customers defaulted to their secondary drug choice, the amount/price wasn't updating correctly. Issue has been resolved.
addedAdded: • Added clean cash icon to upgrade text for all buildings.
changedBalances: • Lackeys were overpowered. Reduced the amount of drugs they can peddle by roughly half.
Idle High changes
fixedMinor Bugs: • When customers defaulted to their secondary drug choice, the amount/price wasn't updating correctly. Issue has been resolved.
addedAdded: • Added clean cash icon to upgrade text for all buildings.
changedBalances: • Lackeys were overpowered. Reduced the amount of drugs they can peddle by roughly half.
Minor Bugs: • When customers defaulted to their secondary drug choice, the amount/price wasn't updating correctly. Issue has been resolved.
Added: • Added clean cash icon to upgrade text for all buildings.
Balances: • Lackeys were overpowered. Reduced the amount of drugs they can peddle by roughly half.
Source
Changelog.gg summarizes and formats this update. How we read updates.
